ubernaught

ubernaught

Joined Member # 3110139
0 Posts 117 Replies 1,776 Reputation

Hi Carbon... I'll assume you're asking me, since you quoted me... I have absolutely nfi what the difference is, I have not heard anything of the kind about the US in regards to such practises. I was simply taking the opportunity to learn from a Chinese poster, in a Chinese thread and perhaps make some inroads into the rumours that float around our media. However, thanks for offering me the ditch of advesarialism, I may resort to it yet.

242 Replies 1,008,350 Views

Mr Goobi, Hi there, I have read your posts with interest and love the suggested idea that you are some sort of propaganda agent, if this is true then all I need from the rest of the world is for Arnold Shwarzetcetera to become president and reunite the worlds of fact and fantasy once and for all. Anyways, I wonder if you would be so kind as to enlighten me on something a number of my fellow Australians believe about your government: Is it true that China execute "crimi

242 Replies 1,008,350 Views

[quote]memory leaks all over the place[/quote] What does this mean exactly? Is this the thing where your game runs slower and slower until the omega molecule appears? If so... can you explain why you get it and I don't? [quote]Especially the greatest flaw, that comes from the multi-threaded way the game runs is something that we will just have to live with. If you want to experience this bug, go play a DVD, run defrag, and copy a big file on your harddisk around. While all

54 Replies 158,726 Views

[quote]I would also prefer it if an option could be added so i could choose not to know what an AI ship consisted of (weapons etc) until i had a very good espionage level with that race.[/quote] Great idea this, limiting our ability to exploit the AI is as good as an upgrade IMO.

274 Replies 739,756 Views

1) Be able to build ships and alter mini map colour (that is, see how they look against each other) without having to start a game. Anymore than one game per boot crashes my gc2 and which translates to a LOT of fiddling around to get the colours discernable. 2) No messages that give away who you’re playing against until first contact is made. 3) Breaking alliances to damage the player. Cauldyth's morale suggestion was excellent, that being anything from immediate defection to a

274 Replies 739,756 Views

[quote]Maybe that's what happened to the dinosaurs....it wasn't a meteor at all....they just woke up one day and thought "shit...there might be a meteor....we're all going to die" ...so they did...[/quote] When you make the UP add-on, can you please make this the description for Xeno Mysticism?

207 Replies 493,749 Views

I actually came here tonight hoping to find such a thread. I guess what I need is clarification from some experts on my first full game of ToA, does this sound right... 12 trade routes, covering anywhere from 60 to 90 percent of a "Huge" map... all earning 20 - 35 bc. 1 trade route, travelling about two sectors... 40 bc permanent. Now I am playing the Korx and as well as Super Trader I have built the "be awes @ trade" improvement. Now I am sorry if this is all standar

12 Replies 6,186 Views

[quote]The problem is that Americans eat up well-advertised mediocrity.[/quote] I don't know if geography is much of a factor there. I think pre-conditioned markets exist almost everywhere now. I don't hate EA myself. They make things possible I suppose, if it wasn't them, someone else would turn up to feed the monster. I do however lament the slow but steady assimilation of imaginative game design/story telling, by market mentality and short sighted profit strategies (the "wh

55 Replies 206,608 Views

Australia here... Dude, it's smoking down the wire at 155. Was not expecting this sort of speed at all, in answer to your question: Yes. This does fuzzy me up regards digital d/load, I wasn't expecting to be playing for hours... Good thing I'm sick and there's a storm coming. :) Today is a great day.

25 Replies 19,386 Views

@ Alfonse, Firstly, excellent post, I must admit I wasn't thinking in those terms in the slightest. However, while I feel your example carries significant weight (individuals and corps alone adapt to every empirical condition regardless if they manage to smuggle a couple of token principles along for the ride) I don't know if it can be applied to this specific example. GC2 has more than one byte in the grave, Frogboy has said as much in the recent past, I assume this thread is

207 Replies 493,749 Views

[quote]The Redone UP would be a $9.95 type thing and the redone events/political system would be a second $9.95.[/quote] I would hope that you do this, but am in no position to calculate the risk I suppose. However, I am definately of the opinion that gc2, as well as being polished in its own right, still has a ton of lurking potential. Surely the uncoiled angst of a few malcontents is not in any way a factor here? If there is a reasonable possiblilty of gc2 becoming even more

207 Replies 493,749 Views

[quote]Anyway, if I had to complain about GC2, it'd be:[/quote] I'm sure I've read as much elsewhere, but thanks for reissuing your stance. Just your paraphrasing alone, seems to validate the negative sentiment with a weight far greater the meager terms of the title.

6 Replies 7,936 Views

Yer it's about time I added my thanks to the pile... Galciv2 is just an amazing piece of work and you deserve every ounce of success that comes your way. In a landscape that is fast becoming assimilated by the same undead marketing spooks that have sucked the life out of so much thats good in this world, Stardock shines like a beacon of shameless passion. The dedication you show to your art and its community is truly humbling and with any luck, might one day serve as a catalyst

6 Replies 7,936 Views