huminado

huminado

Joined Member # 3104373
3 Posts 15 Replies 4,833 Reputation

My background is with firmware development - over 20 years, mostly in C, but also enough C++ to be at home with it, and also some C# (I think I've seen some memory leakage issues also as Gwenio describes). The game is simple enough that it could be done all in 2D like a board game - but will probably want to use 3D from the very start just to make it easy to throw in more complex graphics for fun. What I really wanted to know was why something like Civ IV was based on Python (an

13 Replies 42,360 Views

I recently had a game idea, and decided I wanted to look at what tools are out there. I found one, called Dark GDK, which looks pretty good. It allows development in Visual C++, has a huge amount of free stuff, and not much cost to license. I realize this post probably belongs on slashdot, but I wanted to bounce it off of this community first. What other tools are out there that you feel are superior, and why? Is there any good feature comparison

13 Replies 42,360 Views

For approximating hex movement, I was thinking a unit descriptor would provide what directions it is capable of moving in: N, NE, E, SE, S, SW, W, NE, and each of these directions could be either on or off for any given unit, limiting movement. [If you look at chess pieces, they even have NNE, ENE, ESE, SSE, SSW, WSW, WNW and NNW for knights.] I'm don't know what people would do with this - just that if the option is there, someone might find something very interesting to do with

11 Replies 40,688 Views

I saw a post a while ago where frogboy pointed out some potential feature of Elemental AI might not be "fun". For a moment this morning, I wondered about this statement... What features are there that make a game fun, and how do you spend time and effort to effectively discover those features? The answer is probably "your mileage will vary". Some people instantly love a certain game, which is immediately boring to others. Many many many many years ago, I was i

11 Replies 40,688 Views

[quote quoting="post"] What neither of us want is for everyone to just throw their hands up and decide that Elemental II/Civilization VI should be a first person action game. [/quote] How could anyone miss the pure awesomeness a first person mode option for these games would be? You run around and can't see the landscape beyond normal first person. Have messengers asking what you want to do next. It's like, playing

143 Replies 379,797 Views

I believe it would be easy to make all those expandable features moddable, if the developers wanted to do that. But it isn't good business sense, when they can release the package in tiers, which most people want to play crippled versions of the game as early as possible. Lets say you just wanted to add a new unit. Does the whole package need to be rebuilt and re-released to do this? Or can units all be defined in XML files and be a moddable feature? It isn't r

14 Replies 5,033 Views

It is frustrating. By that I mean these sorts of features never seem to make it into the product until the last "expansion". Which means you don't get the real game unless you patiently wait for all the expansions to come out. You'd might as well wait for them to be in a pack. And by then the modders will begin to take the game seriously and put out some great mods too. [Remember GC2 having no death stars until the last expansion? What poppycock!] I

14 Replies 5,033 Views

[quote who="Frogboy" reply="25" id="2776444"]I am not happy with the AI. However, until v1.1, my options are limited. In programming, we have terms called O(N). Someone who is in CS can explain this. With enough CPU time, i can write an AI that is insane. But I can't do that. I have to write an AI that can play the game with it taking less than 22 seconds on a typical CPU. There are a number of gameplay things in Elemental v1.0x that are real

48 Replies 137,987 Views

Bump this thread. I am also waiting for the demo. Do you see this Mr. Frogboy? There are 2 people waiting for the demo! :) I have tried a number of times to use alternative methods to demo this game, on a virtual XP PC (because I like to keep things clean), but no luck, even when meticulously following the directions. It would really be nice to try a real demo. Especially if I want to purchase in time to

6 Replies 4,711 Views

I'm sure people will disagree with me, but personally, Sins of a Solar Empire's voice acting turned me COMPLETELY OFF to the game. I regretted having bought it, never played, until years later I wrote a batch file to replace the worst files with ones that were fine. [And the game is unplayable without sound because you can't hear when units are generated, so there had to be something to replace that bad voice acting.] So now I hope that makes it obvious why I would hesitat

1 Replies 3,903 Views

I posted this on a GameSpot Forum thread in response to a complaint about the game's voice acting: Here is how I was able to change the TEC frigate factory selection sound (which sounds like somebody sucking water through a straw): 1) create a subdirectory called Sounds.Backups in the C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\Sound directory (or whereever it is you installed the game at). Copy all the Sound d

1 Replies 8,746 Views