PeskyFly

PeskyFly

Joined Member # 2912009
1 Posts 107 Replies 18,018 Reputation

No diminishing returns, at least for now. In fact, according to DA rules, trade routes become more valuable over time. Although, with the bulk of income being generated by the economic starbases, it diminishes the value of Galactic Privateer. The value of trade is greatest when planets are few and far between, like in the Large Galaxy / Uncommon Stars / Uncommon Planets / Abundant Asteroids / Occasional Anomalies / Tight Clusters galaxy setup I plan to play when my exams are over and I

6 Replies 6,293 Views

^Weird bug. Do you get your money back through the sale of scrap metal, or do you just lose it? lol you can design your own. I shall. The Terran Constructor is the ugliest ship design the Terran Alliance has. Especially since they made it stubbier and fatter in DA.

51 Replies 107,113 Views

Yeah, the Super Spy ability is kind of lousy, and for some reason, to me, religious-fanatic fish-headed aliens wouldn't really make good spies(Now wouldn't a fish-head really stick out in a crowd of Altarians?). Super Dominator also becomes worse and worse as the game wears on. As for the true best race, it's us - the human players. Adaptable to everything and able to win any kind of victory against any AI. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 align="a

15 Replies 9,490 Views

Same question for science buildings: And do not make this a post on neutraliy learning centers, I am aware that there are special rules for them! What are the 'special rules' for Neutrality Learning Centers? I just thought that they were labs costing 300 SP to build and converted 22 bc into 22 RP every week, and can only be built by Neutral races. What's so special about that?

22 Replies 11,714 Views

Wow. The Peacekeepers really sound like something big! What happens if the Peacekeepers, Pirates and Dread Lords all appear at once? Do they attack each other and result in a Galactic Clash of the Super-Factions? Seeing those combined fleet stats, it means that each of their frigates has these stats: Attack: 3 Missile Defense: 699 Armor HP: 231 Range: Infinite Speed: ???(How fast are they?) Also, what if they appear when everyone has maxed out propulsio

75 Replies 59,303 Views

I zoned out around response #21 and skipped to the bottom here. To answer your question about buying and selling ships for profit, it can be done. In fact, I just finished an AAR with the Terrans (with no extra storyline, right up your alley!) at level Painful about how you can do just that. I actually built zero warships over the course of the entire game, simply bought, sold, and/or gifted ships around the universe. In fact, it was the highes

52 Replies 17,875 Views

I'll probably be getting Twilight sometime between November and next February. The box art of Twilight gives a hint that maybe no one has ever found Arnoria because it was blown up by a Terror Star. I'd mainly buy Twilight for the Terror Stars, and the Legacy of the Telenanth backstory campaign. The new ship components offer little to give to the game and the unique race-based tech trees just make the player choose which race they want to be.

52 Replies 17,875 Views

^No, no, by maximized , I mean that I'll add every trade module possible and leave the SB completely unarmed. I won't be arming any non-military SB. Starbases can't defend themselves in the long run. I don't plan on ever building Galactic Privateer either, so both the trade ships and the starbases will be targets. Instead, I plan on prioritizing propulsion technologies over defense systems in order to build fast offensive warships and keep a fleet to patrol the trade line d

51 Replies 107,113 Views

What... miners flipping planets? What's this about? I didn't know that miners have influence like starbases do. I only knew that they can be flipped by influence like planets get flipped. Can you elaborate? And does the Space Miner ship, like Constructors, self-destruct upon construction of an asteroid mine, or does it build it and move on? Yes, I would already have got techs that I actually need through other methods rather than suffer the wait for those damn ugly Constructors to build

51 Replies 107,113 Views

the smallest weapon will be a Quantum Torpedo 3 at 17 spaces, while on that same hull, an HD Spike Driver 3 will take up 21 spaces. pretty sure it doesn't actually work that way - now, anymore, as a result of rounding, something - but i'm 99.99% sure it doesn't work out that way. as i said i'm not a number cruncher; i'd double check real quick, but i'm at work - perhaps when i get home. one thing

52 Replies 17,875 Views

The AI could simply be programmed to target Orbital Fleet Managers with priority over Galactic Achievements with priority over Super Projects with priority over normal improvements both when bombarding and when defending. It could choose between how to prioritize normal improvements by targeting those with a higher output over those with less. It's manner of handling bombers would just be the same as it's manner of handling transports.

176 Replies 349,555 Views

I want STRATEGIC BOMBING from space. Attacking ground installations, with only collateral taxpayer casualties. No "genocide runs," because no genocide (or, at least, extremely slow, tedious genocide that might not exceed the rate of population growth). We could pretty much do this with 20th Century technology... why not in the future? I have an idea to make this rather easy. Players, at any time, should have the ability distribute the population

176 Replies 349,555 Views

^Yeah, sporing out that Class 45 planet. What's the problem in sending in a fleet of fast transports, using Tidal Disruptors, and taking 45 tiles of land instead of spore-bombing the place out into a toxic world? Dread Lord population shouldn't grow at all according to the back story It must be the population of minions that is growing. Evil lords of all kinds always have loads of minions, right? T

20 Replies 10,432 Views

The Dread Lords will become the big enemy later in the campaign. They have very few, but very high-tech ships that can destroy whole fleets of yours, and each single one of their soldier units can kill approximately 500 of yours(that's 500,000 of your people dead!). AFAIK, the thing is to set up an economy strong enough to withstand 4-to-1 losses. As for military, make very fast, purely offensive ships early on to destroy their troop transports, while avoiding their actual military, an

8 Replies 4,527 Views

What? You actually to see what a Dread Lord looks like. AFAIK, they're only supposed to appear in the form of their flame logo. that's how they look in the diplo screens, but i swear i remember an ominous humaniod in a hooded cloak carrying a staff. Yeah, that's what they look in the Planetary Invasions too. Humanoids wearing red cloaks(but the planetary invasion screen

246 Replies 175,706 Views

Strange, Dread Lord population shouldn't grow at all according to the back story. Only 100 of them were created by Draginol along with 1000 weaker 'Dread Knights'.

20 Replies 10,432 Views

Darn, well, if they don't have cash, why not ask them to give something else, like starships or technology(or maybe even... planets)? 3 economic starbases ought to be worth at least SOME ships/tech. I plan to build 4 ESBs per trade-route sector, selling 3 and keeping 1, except for the sector containing my planet, in which case I'll mass the SBs at my planet and add some production modules as well.

51 Replies 107,113 Views

i think you're going to find you're starved for cash, no matter your diplomacy value How? My idea is to make Earth( and maybe one more good PQ planet) purely tax-economic, extend trade routes to friendly races and militarily powerful races, cover those trade routes with economy starbases, sell those SBs to my trade partner and keep doing that over and over, while researching, and selling freighters/corvettes every so often until something happens that I

52 Replies 17,875 Views

Why hasn't it been mentioned that you can just sell the econ starbases to your trade partner to at least regain some of the cost that went into building them immediately. Also, do you need an alliance and the UP law in order to benefit off your trade partner's SBs? If yes, is there any way to bring up a UP issue at will?

51 Replies 107,113 Views

I would like to see the Dread Lords appear in my first game, or the Dread Lords and the Pirates appear in the same game, at same time, at the same place. I suppose the Dread Lords will whip the Pirates but not before they seriously stall the DLs' progress. It would also be laughable to have them appear late in a long game where everyone has nearly maximized their tech trees. Until today, the most powerful ship I had seen was a Dread Lord Battleship with 388 Beam attack, 60 Gun attack, n

20 Replies 10,432 Views

In reality, stealth aircraft do that. In GC2, it would be more accurate if, upon initiation of space combat, those weapons bays pop open, the weapons pop out, and it's battle on. Then, if the stealth ship successfully wins the skirmish, the weapons would retract back in, the bays would close, and the ship would become semi-transparent again.

24 Replies 16,715 Views

HI. I'm new to the game, and I'm amazed at how bonuses can send ship ratings so high over the top(Hyperion Shrinkers, Racial Bonuses, Political Party bonuses). What exactly does First Strike do? I know the attacker gets to deal the first round of fire. Does First Strike mean that if you attack the Arceans, they still get the first shot despite being the defender? If yes, than how does extra speed counter this, since that just allows you to attack them from farther off? Also, wh

17 Replies 11,557 Views

If you choose the Good Alignment, you can build the Hall of Empathy Galactic Achievement which supposedly doubles the odds that other races will surrender to you. I don't know if it actually works, though.

2 Replies 2,860 Views

Doom Ray - Base Size: 10 Multiplier: 4% Damage: 22 Cost: 150 bc Black Hole Eruptor - Base Size: 11 Multiplier: 2% Damage: 25 Cost: 160 bc Black Hole Generator - Base Size 6 Multiplier: 4% Damage: 16 Cost: 100 bc The stats say it all. Doom Ray is the worst of the top of th

52 Replies 17,875 Views