Looking forward to it as soon as I finish up my current game Luceo Non Uro
courtneyme109
Noticed the same thing when visiting the war an AI declared on me to their core worlds - shooting up star bases, asteroid bases and planetary defense fleets - always seems to be a fleet of colony ships and freighters just hanging out. Sometimes they try to run away... luceo non uro
[quote who="lyssailcor" reply="125" id="3696615"] ... Frogboy only wants to stop development of the base game, but not of Crusade... [/quote] Yeah, that's how it appears to me too. Luceo Non Uro
[quote who="ScrivenerOfLight" reply="9" id="3677563"] I'm going to give you the benefit of the doubt and assume you aren't trolling [EDIT: this probably comes across harsher than intended]. But I wholeheartedly disagree with this assessment as it relates to Stardock. I disagree that Stardock isn't fixing things with their game. [/quote] Stardock goes above and beyond for their clients luceo non uro
One trick for your colonization endeavors is to load only 1. luceo non uro
[quote who="starhunter83" reply="87" id="3694786"] I have confirmed in 3 games at Godlike and 1 game at Gifted, all taken to 150 turns, from Large to Ludicrous maps, that the AI is not capable of building a farm. I clicked on literally hundreds of AI planets and the number with farms was exactly zero. [/quote] Dang - 4 games all the way up to 150 turns each in one (presumably) 8 hour session. Is that even possible? luceo non uro
Dang. Being a proud GC owner for over a decade, I've loved every one of several thousand hours invested in playing II and especially III. With III, the beta opt ins are great and it grieves me to read such negativity. Mainly because the Stardock cats take great pains to ensure GCIII is bleeding incredible. To paraphrase Frogboy, if all certain elements are concerned about are AI farms - then that could also be taken as a sign that Stardock's hard work for crafting a beautiful, b
Upgradeable Privateers. Currently, privateers have only armor for defense. Being able to upgrade their defenses and weaponry would be fun especially with regards to strategies and tactics. luceo non uro
I refuse to buy that DLC because there was zero interest in investing tons of hours to build an imperium, fend off the A.I. and then watch Peace Keepers annihilate all I've accomplished Luceo Non Uro
Tips are always appreciated
Privateers are a great addition to the game. The ability to upgrade privateers would be realistic and immersing. Example - right now privateers have only armor for defense. Allowing for upgrades to include shields, point defense and up gunning them would be great. Also, at certain levels multiple commanders are essential - particularly on ludacris galaxies. Perhaps the Strategic Command or a structure for an every player equivalent could allow colonies to build commanders
Actually, it is air dominance since all defending ships have been destroyed to begin the invasion, leaving the invader free to rain down destruction anywhere they desire. I get where you're going though.[e classic]:hot:[/e] Luceo Non Uro
Ah, you know how it is. A neighbor loses a planet to a common enemy and you swoop in and take it. Except the original owner (whom you have no wish to go to war with) still has a starbase and/or a shipyard in your new system. A chance to trade for or purchase the bases and shipyards would be great. A feature that may be cool in such an event as mentioned above is the concept of "Liberation", i.e., capturing a planet and having a choice for ideology points to either return it to the fou
[quote who="tetleytea" reply="10" id="3684892"] You don't think having ground superiority is a bigger advantage than having air superiority? [/quote] Air Dominance should be the key to victory. In real life anyway. One of the original 4 X games pre millennium, "Eminent Domain" offered a feature called "orbital bombardment" and it was pretty good. In GCIII, one might be able to target specific structures for annihilation if it were ginned up. Certain spots would have a
Does the new opt in handle games in progress or shall we fire up a new game to enjoy? Luceo Non Uro
[quote]There's bad press and hysteria over Mohamedists everywhere these days [/quote] Yeah and forgive me for laughing - it could easily be argued as self inflicted. After all, anything that is not mohammedist is often considered anti mohammedist by easily excited elements Luceo Non Uro
[quote quoting="post"] Is it just me, or did Crusades seriously make the game less fun to play? [/quote] Actually, just the opposite for moi. Being a decade long player of GC II and about 460 hours on GCIII, the Crusade Expansion really put the game in the strategy stratosphere. No more spamming and spawning - everything done requires some serious strategic thought. Crusade is improving on a great gaming experience
The build your civilization screen has issues - like being unable to change your factions logo. Screen size is fine everywhere else. Luceo Non Uro
So, do you need a 22" monitor to select your faction's logo? Seems impossible to select on 17" monitors Luceo Non Uro
Great read Frogboy! Luceo Non Uro
Their pragmatic ideology may have reached the point where anyone declaring war on them infuriates everyone else to the point of declaring war on you. Luceo Non Uro
Love it! Luceo Non Uro
Methinks it's already there in the planet list. After scrolling through your colonies, the uncolonized worlds discovered are listed. Luceo Non Uro
Oh, it's definitely from the Pragmatic Ideology Tree. In fact, there are travel restrictions in their space before that and significant diplomatic losses after what Publius of NV has discovered. Like every faction not allied with you declares war on you when you even attempt to invade their home world Luceo Non Uro
So far, I own and use them all - sans the Mega Events. Thanks very for the tips Larsenex. Luceo Non Uro