courtneyme109

courtneyme109

Joined Member # 2897945
7 Posts 23 Replies 25,140 Reputation

Noticed the same thing when visiting the war an AI declared on me to their core worlds - shooting up star bases, asteroid bases and planetary defense fleets - always seems to be a fleet of colony ships and freighters just hanging out. Sometimes they try to run away... luceo non uro

2 Replies 7,456 Views

[quote who="ScrivenerOfLight" reply="9" id="3677563"] I'm going to give you the benefit of the doubt and assume you aren't trolling [EDIT: this probably comes across harsher than intended]. But I wholeheartedly disagree with this assessment as it relates to Stardock. I disagree that Stardock isn't fixing things with their game. [/quote] Stardock goes above and beyond for their clients luceo non uro

13 Replies 69,024 Views

[quote who="starhunter83" reply="87" id="3694786"] I have confirmed in 3 games at Godlike and 1 game at Gifted, all taken to 150 turns, from Large to Ludicrous maps, that the AI is not capable of building a farm. I clicked on literally hundreds of AI planets and the number with farms was exactly zero. [/quote] Dang - 4 games all the way up to 150 turns each in one (presumably) 8 hour session. Is that even possible? luceo non uro

139 Replies 615,320 Views

Dang. Being a proud GC owner for over a decade, I've loved every one of several thousand hours invested in playing II and especially III. With III, the beta opt ins are great and it grieves me to read such negativity. Mainly because the Stardock cats take great pains to ensure GCIII is bleeding incredible. To paraphrase Frogboy, if all certain elements are concerned about are AI farms - then that could also be taken as a sign that Stardock's hard work for crafting a beautiful, b

139 Replies 615,320 Views

Privateers are a great addition to the game. The ability to upgrade privateers would be realistic and immersing. Example - right now privateers have only armor for defense. Allowing for upgrades to include shields, point defense and up gunning them would be great. Also, at certain levels multiple commanders are essential - particularly on ludacris galaxies. Perhaps the Strategic Command or a structure for an every player equivalent could allow colonies to build commanders

1 Replies 13,855 Views

Ah, you know how it is. A neighbor loses a planet to a common enemy and you swoop in and take it. Except the original owner (whom you have no wish to go to war with) still has a starbase and/or a shipyard in your new system. A chance to trade for or purchase the bases and shipyards would be great. A feature that may be cool in such an event as mentioned above is the concept of "Liberation", i.e., capturing a planet and having a choice for ideology points to either return it to the fou

9 Replies 14,358 Views

[quote who="tetleytea" reply="10" id="3684892"] You don't think having ground superiority is a bigger advantage than having air superiority? [/quote] Air Dominance should be the key to victory. In real life anyway. One of the original 4 X games pre millennium, "Eminent Domain" offered a feature called "orbital bombardment" and it was pretty good. In GCIII, one might be able to target specific structures for annihilation if it were ginned up. Certain spots would have a

27 Replies 39,638 Views

[quote]There's bad press and hysteria over Mohamedists everywhere these days [/quote] Yeah and forgive me for laughing - it could easily be argued as self inflicted. After all, anything that is not mohammedist is often considered anti mohammedist by easily excited elements Luceo Non Uro

16 Replies 121,376 Views

[quote quoting="post"] Is it just me, or did Crusades seriously make the game less fun to play? [/quote] Actually, just the opposite for moi. Being a decade long player of GC II and about 460 hours on GCIII, the Crusade Expansion really put the game in the strategy stratosphere. No more spamming and spawning - everything done requires some serious strategic thought. Crusade is improving on a great gaming experience

30 Replies 176,171 Views

Oh, it's definitely from the Pragmatic Ideology Tree. In fact, there are travel restrictions in their space before that and significant diplomatic losses after what Publius of NV has discovered. Like every faction not allied with you declares war on you when you even attempt to invade their home world Luceo Non Uro

12 Replies 17,275 Views