magus

magus

Joined Last seen Member # 28812
0 Posts 8 Replies 11,210 Reputation

No "cheat" is necessary. Something changed with the FOW in .295 that impacted the area visible at the start of the game. Before Beta 1G this wasn't an issue. There was a comment from one of the Devs that they did, indeed change how FOW is handledl; to accomodate multi-player. As to how big the visible area should be around a sovreign at the start of the game... I think 2 hexes / squares would be perfect. Right now there are things that are right

3 Replies 1,955 Views

I think this is the one of the bigger annoyances with .295. It's especially annoying when you have to spend the first 6 - 10 moves of a game, before you can found a city, just to uncover the resources that surround the sovereign at the beginning of the game.

3 Replies 1,955 Views

Everything described dovetails with what I experienced. Once I went over some magic number of cities the upkeep skyrocketed. Perhaps this is the Elemental version of the Civ 3 concept of corruption. [e digicons]:D[/e]

12 Replies 4,783 Views

I'm finding .295 a LOT more stable than .291. I was able to complete a game with only 3 CTD. The really nice thing was that I was able to continue from autosaved games. Towards the end of the game I noticed that my treasury was negative to the tune more than 20,000 gold but I have no idea why. I had founded three cities of my own and they all seemed to be adding steadily to my treasury. At that point I attacked my neighbor and took four of his cities. Tha

12 Replies 4,783 Views

Mines are now showing up but I think the "random" aspect of researching technology could stand a little tweaking. I just played a partial game (CTD) where I had researched level 20 in Civilization tech but never discovered housing.

6 Replies 1,366 Views

Nothing much going on just a CTD when pressing the turn button. I tried to post the debug.err and dump file to FogBugz but it's requiring a login before it will let me do that. It didn't require that the last time I tried. I used the link on the "READ BEFORE POSTING" post: http://fogbugz.stardock.com/default.asp?pg=pgPublicEdit

0 Replies 690 Views

That's what I'm doing now. I just wish it would span monitors. I suspected it was the dream causing the issue. It's in the category of "it would be nice" if it could "understand" that the wallpaper is large enough to span monitors. Thanks for you work on "Winter Snow". I love using the dream in winter.

6 Replies 18,052 Views

I'm currently trying the beta and one thing that I hoped for that isn't there is the following: I have two monitors and if I have a wallpaper that is the right size to display across both monitors at once it displays properly in Windows. It doesn't display properly if I use that same wallpaper as a custom background in the dynamic dream "Winter Snow". "Winter Snow" is compressing the wallpaper each monitor has a "squeezed" copy of the image rather than having the single image spread acros

6 Replies 18,052 Views

There's nothing I've found that takes the fun out of a game more than arbitrary restrictions of the type being discussed. The earlier example of the Civ 3 concept of corruption is a stellar example. That single "feature" was the reason why I stopped playing Civ 3. I've nothing against reasoned and logical, in terms of the game world, limits but a larger empire will be able to out research a smaller empire. It's that simple. The trick to good game design is to

28 Replies 259,034 Views

I'm not a fan of failure chances either, for the same reasons mentioned by DivineWrath. Wouldn't it be better to see how the system is implemented, with a chance to see how it works in practice, before proposing alternatives?

4 Replies 6,035 Views

As of last nights update I can now run the game in a Windows 7 32-bit environment without having the game crash at the splash screen. I no longer have to run the game as an administrator for the game to load. Progress!

4 Replies 1,346 Views