Just downloaded Beta 2 off of Impulse. [e digicons]^_^[/e]
Lost_WLd
[e digicons]:drool:[/e]
[quote who="agentx250" reply="22" id="2031739"]with that gfx card u should be able to get maxed settings @ 1680x1050 with full aa. my one 9800gtx got me 60+ fps (constant) with 1.5 (now i have sli though). maybe it ur cpu. its a dual core rite? i have a quad, it mite be the cpu bottlenecking the gfx card.[/quote] I reduced the screen resolution to minimum to test out this theory. It's still running really slow during combat which leads me to believe you're right. I'm a
Will the update be getting some optimizing? I'm having some wonky lag issues at about four fleet upgrades in on a 5 planet map. During combat the game will be moving fine at about 30fps. Suddenly though, it will slow down to 5-12fps for awhile(10-20 seconds) then pop back up to 30. This process keeps repeating. To avoid the subsequent "Oh yeah, what are your PC specs?" post. Game Settings: Low @ 1680x1050 resolution no AA AMD Athlo
[quote who="Attila464" reply="7" id="1991285"]why does making an entrechment mod prevent you from updating this? As far as i know you jsut have to change some registry files.[/quote] I have no clue which files I need to change from 1.05 to 1.12. I'd also rather spend my limited time working on the newer version. Added new video on the main post. Sorry about the quality. I'm using free Fraps and Windows Movie Maker. [e digicons]:\[/e] If anyone h
Unfotunately I don't think I'll be able to update the older version to work with 1.12. [e digicons]:S[/e] I'm currently slowly working on an Entrenchment mod. It looks a lot different from the old version so I'm not too sure people are going to like it. [e digicons]:\[/e]
There's a minor error in the muzzle effect of the front starboard, pun intended, autocannon. The muzzle effect needs to be rotated 180 degrees. It's been annoying me since since release. [e digicons]^_^'[/e]
I'm very pleased with the art style Stardock is taking for the game. Much like the World of Warcraft vs. Everquest 2 art debate, taking highly stylized graphics over more realistic darker tones produces a more colorful, creative and complete visual environment that will withstand the test of time.
So how long until this cloud of AI's become self aware, take over the internet and then try to eliminate the human race? [e digicons]8O[/e]
The way I understand it, a pre-order is needed to play the beta unless you're Brad, Blair or Craig. They have powers that allow them to get around the pre-order, while enticing others to fork over 10$. [e digicons]^_^[/e]
[quote who="SpardaSon21" reply="21" id="1950076"]Lost_WLD returns! Any news on YOUR graphics mod?[/quote] Not to hijack the thread but, it's being worked on slowly. [e digicons]*_*[/e] I need to learn a lot more before it looks anywhere near as good as what bailknight did though.
[quote who="Annatar11" reply="12" id="1948827"]I'll check on the shields. I know he messed with the Marza a bit but I tried to keep the update to effects only. I'll check the mesh files though and see if I can figure out how that works - I sort of purposely didn't mess with them yet since that's far from my specialty [/quote] To fix the shields not being colored; copy the old GS_ShieldImpact file, that bailknight was using, from the pipeline
No contest. PS. Watching Aliens when you're three is a bad idea.
Thanks [e digicons]:grin:[/e]
Any chance of getting a "game manual" option when you right click games you've bought? Steam has this minor feature and I noticed its missing in the current version of Impulse. It has a dual purpose: filling the time untill the game downloads and making sure I have a clue as to what to do when I start playing. [e digicons]:d[/e]
I'll be back eventually. I ran into the school season and haven't had time to mod. My free time will be increasing as the months go on though as I'm slowly realizing school just might not be for me. I'd like to complete a really well done graphic mod so I'm not just another nerd in the crowd when I start applying for entry level jobs in the industry.
[quote quoting="post"] I`d like to see lucky shots change combats. I`d like to see short fights turn into long drawn out affairs that the players weren`t expecting. I`d like to see more accuracy rolls and armour deflection rolls at play. I`d like to see long fights suddenly transform into short ones, due to random chance and critical hits. More depth & unpredictability. [/quote] This is a link to an old post of mine about adding a Company of H
On a more serious note; how's the crime rate in Plymouth being that close to Detroit?
I thought that all people in the gaming industry lived at work, slept under their desks, ate from vending machines and used a hose behind the building to shower. :p
Looking for someone to hit me over the head with this [U]C++ For Beginners[/U] book until the knowledge within is transferred through blunt trauma. I've tried reading it, but it didn't work. Need immediate results. Send PM if interested.
I just have some tweaking to do for the TEC graphics and those will be ready to go. A few of the texture changes adversely affected a few graphics. I also still have to tag the files.
Still here. I'm just waiting on the 1.1 mod tools is all. :/ [quote]Has anyone tried wld1.2 with the 1.09 beta? I'm curious if it works or not.[/quote] It probably won't due to the changed explosion file and whatnots.
[quote]Is there any plan for releasing updated forge tool for modders? Yes, we'll release beta versions shortly. We'd like to provide them as soon as possible so that mods can be ready when 1.1 is out of beta.[/quote] :D Can't wait, already messing around with the new textures. I found a small graphic bug in the Kol. If you look closely, the right autocannon's muzzle effect needs to be rotated. It's currently firing into the ship. :d
Nice work. The game runs a lot better on my system even with the graphics cranked higher than they were before. :) P.S. New mod package soon? :d P.P.S Bailknight beat me to it. ;p
[quote]Glad to see you are back. I plan on using the race specific thing too. For example, I would love to use your mod, plus bailknight, plus the solar flair, at the same time, but for different races. It just requires having all three mods, and renaming all the files and editing all the races and ships. Lots of work, but big payoff considering having 3 different artistical effects. I am sorry to hear of the loss of all your files. The modding community has just taken a huge blow to the h