chazzie

chazzie

Joined Member # 2422716
6 Posts 21 Replies 7,520 Reputation

I've been testing the Advent SB for offensive purpose and I ran into a nasty bug with it. 1. Final Judgement tier 2 removes all the range so that it cannot fire unless it is right next to the panet. The range marker on tier 1 states 40000 for range on the info card - and the effective distance ring is displayed with a high range. For tier 2 the range is not displayed on the info card and the ring is next to nothing.

3 Replies 1,979 Views

Its as the title says really, I've built trade ports on my starbases and I noticed the the trade ship approaches the base - stops, then goes straight through it! This has also happened with a pirate attack as well, after an attack by the SB the pirate corsair broke off and also went through while the SB was still firing, the beams were firing at the inside of the SB. This is most noticeable on the argonev, but its present on the others as well. The

5 Replies 2,708 Views

umm - no I've not tried that - by defult my monitor is set to 60 Hertz, and its the only option I can select. As far as you know is this an issue with this game? All my previous computer monitors has been set to 60 Hertz, and I've had the same stuttering with it - from XP to Vista 32 and 64 bit, but it seems to be getting worse! Another good example of this is the main loading screen - is this smooth for you? When you select different options such as multipla

3 Replies 3,323 Views

Hi, I've found that Sins in stuttering alot in SP games, this happens when I zoom into any object that has an animation. This problem has always been present but not as bad as this. If I focus on a ship for example the screen stutters as it moves with the ship - the same if I focus on a planet, anything I zoom into close. The odd thing is that the game starts with this problem and the size the game and fleet makes no difference. I've tried turning all detail to minim

3 Replies 3,323 Views

Another odd one. 1. I've had the bounty placed on an ememy AI wiped out during the bidding phase - I had just outbid one player (several thousand) and I got 'all bounty on this empire has been depleted' and it was reset to zero - it cost me a fortune.

18 Replies 6,902 Views

A few more; 1. The Vasari starbase level 3 weapon upgrade icon is the same as the level 2, its not clear at a glance that there is a level 3 as all the other icons change if there are more upgrades to be had. 2. Frontal Shield and Debris Vortex to do not show an upgraded icon on the selection/auto-cast screen if you are using upgrade level 2. As mentioned by Szadowsz mines are not being used very well by the AI on normal - I'm not sure if thats intentional. On a g

18 Replies 6,902 Views

A few bugs remain from the final beta and into the release version. 1. Star surface activity slows to a complete stop as the game progresses - takes about 10 minutes to completely stop, looks a little odd as I use starbases at stars as a choke point. 2. TEC and Advent starbases still 'jiggle' left and right when trying to aquire new targets that are out of range.

18 Replies 6,902 Views

[quote]Hate the carrier not the strike craft. The irony is though, the capital ship carrier really really needs a buff since its so craptastic compared to cheaper Light Carrier Spam. [/quote] So very true - I thought that from day one.

23 Replies 6,680 Views

I personally agree that the strike craft are to powerful, my only suggestion is that the flak craft/turrets need a slight buff. The problem is that changing the balance to much can wreak the game and you end up with redundant units, for example if the vasari had a bomber nerf then their ablity to deal with torp cruisers would suffer. I also belive that you could risk ruining cap-ship carriers as well. Its very, very difficult to do balance well - as one other

23 Replies 6,680 Views

[quote]- The Vasari starbase's Debris Vortex ability doesn't do anything. At all. Ever. Nothing ever happens when I click the button, and the ability is never used if set to autocast.[/quote] No, that's wrong, in testing the Debris Vortex it requires debris in order to operate. It sucks in destroyed ships and scrap in order to power a quicker repair rate. I had a close look at all the starbase upgrades to make sure that they were working as intended in beta 2.5.&n

5 Replies 3,309 Views

Well after further testing the TEC Akkan ion bolt glitch is a little more serious than I thought, at present its pretty usless as its too short! I found myself not bothering with it even after being upgraded sereral times. Not sure if it needs a buff of sorts! [e digicons]:thumbsup:[/e]

27 Replies 9,688 Views

I'll add one last lot - then I think I'll wait for the next beta or the final!! [e digicons]:D[/e] 1. Are starbases supposed to be affected by the bonuses of Stars, Plasma and Magnetic storms? As at the moment they don't gain/lose anything. 2. Star surface activity slows to a complete stop over the course of time. (about 10 to 15 mins).

27 Replies 9,688 Views

A few more minor glitches 1. Vasari Planet Drain animation does not work on the Pirate Base - it misses the asteroid completely. 2. TEC Planet Shield does not cover the entire asteroid. 3. The TEC Akkan ion bolt says 3 (seconds?) for duration in the info card but only seems to last 1 second, this seems to be a constant as each upgrade seems to be about 1 -2 seconds short of what the info card says.

27 Replies 9,688 Views

Thats odd - the 2.5 beta stopped all crashing for me at max detail across the board. The only thing I can think of for you to try is the verify option in Impulse to make sure the install is good. To verify open Impulse - go to my games, right click the Sins icon then click verify! If that does not work, turn down all options to lowest, bloom off e.c.t and see if that helps. I know some people had their problems fixed using this option. <p

27 Replies 9,688 Views

I've always liked the AI in Sins - But at present its not coded to deal with all of the Entrenchment additions yet! The bits it does get right it does well. I played a game a while back where the AI surprised me with very tactical playing - and from what I can tell it did not cheat either, (a scout had seen what was at the planet before it's main fleet attacked) in the end I got kicked in. [e digicons]8C[/e] I got to admit - Stardo

15 Replies 22,559 Views

There are some really cool ideas here! I second the idea of more planet types and moons. Moons could be based as a massive resource boost (metal and crystal). How about an Ambassador class cap ship? A ship that carries no weapons but has loads of powerful diplomacy ablities, used for more remote allies? I think spies is a good idea but not to go to far (like galciv 2 did) as I don

125 Replies 328,043 Views