I guess there will be an option for simultanious turns. One thing to comment here. I do love the way it works in CIV4 with take over AI's for people quitting, but one thing irritates me. In CIV4 multiplayer most mp games starts out with prince (medium) difficult level per player. When an AI comes inn for a player the AI is pretty easy match. It would be great if the AI that undertook a human player could have greater benefits (be better) then on the difficultsetting in the start of th
NorsemanViking
Cool ideas of course, if done in an interesting way not making some factions boring to play, but it will need a lot og balancing, and also making the work on the AI much harder...... so we'll see if it's considered worthwhile in the end by the developers......
Solam is right! 4x strategy is TBS. I've tried some "4x games" flirting with RTS, but never for more then 5 min before getting bored. GalCiv2, HOMM3/4 and Civilization 4 on the other hand are games I've been playing for years, and will be playing for years to come. True quality! (I admit I love the Paradox games too, with the Universalis-engine, but they aren't true RTS, neither true 4x.....)
I was fooled to pay 6 £ for it a few days ago....
Elementalfanatics.com
My favorite is HOMM IV. It's the most interesting one with heroes being on the battlefield, and being able to die even if you win the battle. I also like the different schools of magic there, and the way you can develop your heroes. The bad thing about Heroes IV is the bad AI, and that the AI can't make use of the powerful scouting abilities in the game. But if you want to play online/lan vs humans, it's the best! The editor is also very good, so I use to power up the AI playe
Sid Meier's Colonization!!!!!!! And who said they didn't like Heroes of Might and Magic IV? It's the best in the series if you play vs humans. The AI is dumb as hell, but the game ideas are splendid indeed! For Heroes V I wouldn't spend a penny. Heroes III, great atmosphere and great fun!
[quote who="lamperti" reply="6" id="1931261"]It sounds like it may be too late to ask for this, but I really prefer strictly turn based tactical battles. As someone mentioned above, I don't want to be spending my time thinking about whether or not I need to hit the pause button. The system that MOM had worked very well for me. I would really appreciate it if it was an option, at least, to make the battles strictly turn based. [/quote] Ditto! <
Well, I would hate it if we all had to play the game with surprise research. It should be optional if ever presented in the game. Example: If I want to prioritize economical growth in the start of the game, and just a few military techs, then I want to be able to choose military technology that helps me defensivly, like for instance good archers to protect my castles. I don't want to end up with tech that improves my horsemen.....
I love to play with friends, and we prefer long games we can save, and continue on. I really look forward to Elemental monster campaigns...... I hate games that are over in less then 8 hours! :D
I like the idea that your main wizard can die, and that it is so fatal as the end for the game. It makes for a more interesting game. 1) In this game you will have to prioritize very hard how to use your mana points. And if you have used it all on cities and other heroes you better protect and hide your main man good until his powers are filled up again. 2) It's the only way to implement real super duper heroes/wizards on the battlefield. There has to be a drawback on prioriti
I don't like the luck factor in it, and the way it replaces strategical choices with.... yah, luck.......
Really interesting looking economical system, making use of the infrastructure/roads for more then just troop transport. It sounds far beyond what I could hope for, but afterall; this is Stardock! :D I will pre-order for sure when my next pay check arrives! Come on Stardock, show the world the great potential of turn based strategy!!!
[quote who="Spartan" reply="2" id="1931055"]Well I did not expect it to be on over 100 different domains within 24 hours of the early announcement. [/quote] The wait has been long, and still is. Excited I am, and many more with me! :D
I was wondering myself. Hopefully there is an underground of some kind.... :D
I bought the expansion a few days ago, and yes, it's great. It really completes the GalCiv2 experience in many ways. A few more patching fixes, and it's perfect... ;)
[quote]Twilight is the kind of game you get when development resources are not diverted to multiplayer so that the minority can be appeased at the expense of the majority. You can have the most full featured TBS with the best AI I've ever seen that's SP only, or you can have something with fewer features and less depth that's got multiplayer. The choice is easy from where I sit.[/quote] Wise words indeed, Vinraith!
I'm so excited about the news of greater attention to the fantasy game now. Of course I love them to make GC2 perfect, but for a moment I feared that the fantasy game was being abandoned.
Yeah, I saw it. Just couldn't call it lots of good info.....
Is that a magazine? Don't think they sell it in Norway! Plz give us some info.
Have they removed the "Games in development" thread, or is my brain just broken today?
Me too like turnbased combat in an own combat-screen.
I really need some news soon as well. I'm starting to lose faith it will come out within a years time, what a pitty for the fantasy lovers. Heroes 5 M&M is so crappy, I wan't Stardocks Fantasy ASAP! At least let us know if our waiting is in wain.....
I really like the way it seems Terror Stars are implementet. Thumbs up. Now, give us some info about the Fantasy game.... please. ;)
Yeah! I don't want any other games then the fantasy TBS.