Safari Joe

Safari Joe

Joined Member # 2365177
0 Posts 2 Replies 164 Reputation

I thought that Safari Joe was saying that beam weapon size varies with respect to hull size at a different rate than missile weapons vary with respect to hull size. Beam, missile and mass drivers do scale at different rates, in fact for a massive hull the doom ray is actually larger then the bl

17 Replies 18,636 Views

Missile, beam and mass drivers scale differently for hull sizes which means the damage to size ratio drops drastically as you go up in hull sizes especially for beam and mass drivers. This could mess up your results somewhat.

17 Replies 18,636 Views

Even if that is the case It is the case just start up a battle of the gods match and check it out. I can't help but feel your overestimating the effect of tech cost since A) tech trading with the AI can give a huge jump in any weapon tech line B) weapon techs are only part of the total techs you need to bu

21 Replies 26,324 Views

Ok now I see the factor you missed: beam weapons scale the worst while missiles scale the best. Check out these weapons at different hull sizes you'll see that your damage to size ratios are messed up when you consider the scaling that occurs as you move up in hull sizes.

21 Replies 26,324 Views

Um, so I'm looking at this analysis again.....did you take into account that missiles do more damage at every tech level after the initial one, cause it looks like you just compared sizes while ignoring the higher dmg missiles do (even lowly stingers do 2 dmg). Check out the very last techs you'll see that a massive hull filled with missiles has a max dmg 30 to 40 points greater then one filled with the best beam weapons

21 Replies 26,324 Views

Well cost of weapons is a little more complex then making a ship take longer to build, the maintance cost of a ship is based on its initial cost 2.5% of it to be exact and simply changing the sliders around won't change that. Personally I'm a mass drivers man, I like huge low maintance fleets, last game I had top military and a surplus of 25000bc a turn

21 Replies 26,324 Views

Ok, sometimes UP decisions don't do much but other times its huge. Examples: the economy penalty to civs at war can be a game winner for a peaceful influencer, there is also one that grants one civ a 50% influence bonus....definitly not useless. Maybe it mets only once every 52 turns but the decisions it makes last a long time (usually at least 1 year or more ie. 52 turns minimum)

19 Replies 10,966 Views

Perhaps future patches will see the AI anticipating it's weapon defence needs a little better, or at least just generally diversifying a little more. I've had the AI adapt their defenses to my fleet before I ever attacked them. But generally if you go right after them by the time they change they're done for.<

15 Replies 13,091 Views

Yeah, it occurs when any ship has remaining moves (ie reached its autpilot destination but still has moves left) and no order. Sometimes just hitting spacebar will take you to the ship, sometimes it won't. A couple of turns I've really had to search for the idle ship....not particularly fun.

6 Replies 4,995 Views

if you choose the Torians, you can actually make them STRICTLY BETTER. The Torians are the only race for which this is possible. Last time I checked the default Iconians had a lot of leftover ability points, I think more then the Torians who have one.

28 Replies 29,030 Views

That's over 3X as much space but the large only uses up 2.5X in logistics. Advantage: Large hulled ships. Don't ship components also get slightly bigger for the larger ships, not so much as to cancel out the extra space but is it really 3X bigger as far as fitting components is concerned.....or have

63 Replies 69,475 Views

Well on large and smaller maps if you build a military starbase which covers important planets you can draw most of the enemy fleets into it. Basically if you place the starbase right all the important battles can be fought within its area of effect, once its time to move on the enemies back is broken and there is little resistance left.

63 Replies 69,475 Views

economy, morale and research bonuses are the one I almost always have. I used to go with federalists, but I've switched to populists. The way I see it a morale bonus is basically an indirect economy bonus.

33 Replies 15,402 Views

I thought that it was like only the ABLE men and women you were fighting on the planet. Mostly because, for one thing, i'm not fighting 5.9 Billion people, im fighting like, 5000 5000 in the invasion screen means 5000 legions not 5000 individual soldiers, and each legion has 1 million soldiers

12 Replies 15,713 Views

I've won influence victories on tough (true influence victories where you don't actually invade other worlds) and I found the comp for the most part did a decent job, I mean they built influence starbases next to planets that were going to fall, and built embassies on border worlds; I had to be very aggresive in building maxed out influence starbases near every border world to get them to revolt. I wouldn't say influence victories are easier since you

5 Replies 7,556 Views

I guess you never played as an evil empire, the psyonic shedder is just a little ways futher down the mass diver line does 10 dmg and takes up the same space as the nano ripper. If you way out cost, size and damage together the nano ripper is outdone by later graviton techs. I think its there to help mass drivers keep up damage wise.

23 Replies 24,422 Views

A cargo hull with lots of sensors, lots of engines and the cheapest weapon you have can be good, use it to attack anything unarmed ie. unupgraded starbases, troopships, frieghters and if there are still unclaimed planets left colony ships. Lots of engines and sensors allow you to spot targets destroy them and run away before facing any real combat vessels.

23 Replies 21,617 Views

Multiplayer is so overrated when it comes to TBS Quoted for truth, seriously I dare anyone to play a match of civ3 play the world online (perfect example of "tacked on multiplayer") and still say multiplayer is a must. Waiting for other people to take their turn makes me frustrated. </font

37 Replies 31,759 Views