Lighter Blue is Pariden the good guys/gals. Darker Blue is Resoln the bad guys. But if there's only one it is harder to discern by color alone. I wish there was a slightly larger palette of pre-determined colors than be at the mercy of sliders. Anyhow, agree with you on the blues.
Supreme Shogun
I think A lot of the Defender's stuff is OP. Particularly that there's huge bonuses to resistances making them completely immune PLUS there are complete immunities to Counterattacks and Crit Hits. In comparison to Warrior who's selections are pretty meh, and incremental in its bonuses. I say Defender is WoW, and amazing. There's several that need to get toned down to still be useful and "incremental" like warrior.
I ran that new command line but log was empty. I guess cause it's working if done manually now. That's good enough for me. Again awesome work. Thanks for helping. EDIT: [e digicons]k1[/e]
honestly don't know WHY. But manual compilation over here worked. I mean it should have of course. But before then, why not then too. Here's a screenshot. I changed directory to "downloads" where firefox stores stuff i just downloaded by default. But why double click no work when it has the nice little Java icon on it? *shrug* Link: https://dl.dropbox.com/u/10708974/ManualWorked.png Anyways it works man. Bot
Well no dice. I even tried shoving the jar file into the game directory. No dice.
I am baffled as well. Deleting that data file didn't make a bit of difference. Odd that it worked once. *shrugs*
Dynasties is something I really can live without. Actually I hated it last time. When it comes to naval units and sea travel, I'll agree to that. It can open up sea summons, water walking spells, maybe even sea resources. Hopefully it can offer interesting maps of continents instead of the Pangaea crazyness we have. That is one area I feel FE is lacking in is types of maps that could be available.
So the spell is working in the sense that spell casts.. Just keep an eye on how well blinded units can hit you.. hmm
Congrats Stardock. Cheers!
Here is a pic of the results at the command prompt - https://dl.dropbox.com/u/10708974/JavaPrompt.png
I don't like messing with core files. But yeah I suppose you could seperate out. IF you are simply ADDing as the title says, you can have your own xml file or files in your mods folder.
I agree that whatever way is by design the tooltips should reflect that.
[quote who="rvgr" reply="2" id="3264229"]Argh! My eyes!!!![/quote] [e digicons]k6[/e]
I uh can't get it to work. I thought I told it the correct path. But now when I double click it, something loads but I don't see crap. Help? Yes, I did download and install the Java Runtime.
[quote who="zonk_1000" reply="7" id="3264401"]I didn't like GalCiv 2 and I don't like FE. I guess that makes me a Stardock hater/troll. [/quote] People are entitled to their own opinions. It is only if you behave like a troll should you get called out as one.
[quote quoting="post"] Can it be done? Balance swinging too far towards less cities How might these changes affect the AI, is there anything that can/needs to be done for it to take advantage of the change. Can I justify it logically i.e. "Shards provide food?" Would anyone else enjoy this, or be annoyed by this .... (I'll probably do it regardless) [/quote] I believe that it can in fact be done with regards to city lev
I called the AI pioneer spamming whores as a generalization and this is not so. There's at least one AI type "Expansionist" probably where this is the case. Not all the AI get this, they get some traits randomly to make them interesting/different from game to game. I get that. Some play the exact opposite "Isolationist" trait I believe is the case. Anyways. The number of crappy starts the AI gets in comparison is under realized I
Congratulations Stardock on a good review. Well done. Hopefully more people will get word and buy it. If they weren't already in the know. Or decide to give it a chance if they wrote off buying the first one. [e digicons]:beer:[/e]
[quote who="Heavenfall" reply="1" id="3263040"]Yes, I suck at formatting. Deal with it.[/quote] But you're really darn good at providing solutions for the bugs where as I'd be lucky to catch it.
[quote]PS when will there be a new expansion pack for Galactic Civilizations?[/quote] A.) I'd like to have the Fallen Enchantress take over space.. B.) I think the Drengin and at least the Altarians should crash land in a wild land and end up as playable races. [e digicons]|-)[/e]
Xia is spot on and trying to help. There are defenders (militia groups) now. There wasn't always in some early beta. We could even point to a thread where Brad talks about the defenders being basic police like forcce and not the absolute best equipped. Which I bring up because it would be further proof if you don't believe us on the defenders.
Some badass spiders from D&D would be cool like sword spiders and wraith/phase spiders.
"Huuge Tracts of Land! " [e digicons]:troll:[/e]
I for one would like to see more choices in magic weapons as well. I don't think it fair that there was only either fire or water at a tier for weapons AND there wasn't a 1hand and 2hand version. Some people may not want to give up their shields. Magic weapons seems all over . Anyways thats my take on it from the vanilla. Sorry if it's a couple days late Good luck with the mod.
Yeah, it's a common misconception that "Easy" is easy. While they may tout they've yet to crank up the pain for the advanced players. But to a new player. "Easy" can be a wake up call. I felt that way till I played more than several games. Also the slave scout is probably good idea so you could make them fast and send them out in all kinds of directions uncovering the map much more faster.. Good luck and have fun [e digicons]:thumbsup:[/e