GC 1.2 Alliance Gripe
from
Stardock Forums
I stepped away from earlier GC versions because of the following alliance problem:
War starts with race A; Race B enters war because of alliance with race A; I negotiate peace with either race A or B; Race with negotiated peace re-enters war 1 turn later because of Alliance.
I've suggested time and again that if a peace is negotiated with a race that should automatically break their alliance with other races still at war with you (otherwise it is impossible to get out of wars with multiple races who have alliances with one another).
I hoped to God that GC 1.2 might have addressed this obvious alliance problem but once again I got buthered by 3 races with interlocking alliances despite my successful efforts to negotiate peace with 1 or 2 of them.
I know GC updates are finished with 1.2 so I plead with the developers to consider these issues for GC2 since this problem destroys the fun.
Humane
War starts with race A; Race B enters war because of alliance with race A; I negotiate peace with either race A or B; Race with negotiated peace re-enters war 1 turn later because of Alliance.
I've suggested time and again that if a peace is negotiated with a race that should automatically break their alliance with other races still at war with you (otherwise it is impossible to get out of wars with multiple races who have alliances with one another).
I hoped to God that GC 1.2 might have addressed this obvious alliance problem but once again I got buthered by 3 races with interlocking alliances despite my successful efforts to negotiate peace with 1 or 2 of them.
I know GC updates are finished with 1.2 so I plead with the developers to consider these issues for GC2 since this problem destroys the fun.
Humane