I've got the same problem... During the game many CTD's really strings the game out. Had to load the autosave game on many occassions.Finally got fed up with it.. saved and now can't load from the saved game.. I did save a number of times and tested the loading of saved games as the previous beta didn't allow it..It's all very well anouncing something as available, but this is not really up to standard.. very dissapointing.I will be interested how you go.
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This is really strange, since I've been saving and loading many times, both in 1.13 and AP. With no problems so far.
I did the same as you, saved and tested and all worked. Im not a happy camper to be honest so i have gone back to the wind-up that is 1.13 judging by the fact that during the sessions i tried the load save worked, i have to ask myself. Why did they work? everyone (i think) is used to the fact that on GC-1.13 and below when you click quit, depending on how long you have been playing, it would take a while to get back to desktop. My guess is there are local stored temp files / variables that are not being added to the save, hence they work whilst the same game is current. Sorry if im miffed, i was really enjoying GC. Then they added the 'expanding minors' in 1.12, and i just started to get the hang of things, and then they go and release 1.13 which was sposed to make things better but didnt and i just cant really get on with the way things 'lay out' in the current build, (check my scores and you will see what i mean). I got Drengin.net to say thanks to Stardock, i know they got a bad deal over GC going retail, i just hope AP is better when they release it , i wont mind having wasted two plus months on my subscription before i can even have a game with it, honest, (And no im not bothered with the other games on there, i bought it to say thanks, im not interested in the other bits, and yes i could have just bought the download / cd but that doesnt say thanks enough )
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Darkspire, in AP you can set a scenario with your own rules, one of the options is having, or not, minors agressively colonizing. I kind like these new minors (since 1.13), powerful enough to last to the end. The more people in the galaxy, the better

.
For the moment there are only a couple of annoying bugs in AP (IMHO) : can't get Paladin (new ship) constructed, though that may be linked to an alignement not high enough (I'm waiting to raise my alignement and try building it again) ; and at the start of a new game all victory conditions, except military, are OFF, and I would rather have alliance victory sometimes. The other ones, reported aren't that annoying, to me. I think the game will get a lot more interesting once the definitive version of AP is out.
~SDC~