Drengin Drengin

Bug Report for v1.12.079

Bug Report for v1.12.079

hopefully there will be very few if any bugs in this version. but here is the thread to list them.
7,629 views 236 replies
Reply #201 Top
Hmmm...that shouldn't be an error message, but you don't seem to be successfully submitting games. That message means it was successfully sent.

Are you submitting your games under the Alias "jeblackstar"?

Reply #202 Top
There has been a bug in the game from the beginning. Starbases show up as long as they are unowned, but when they get owned by someone else, they disappear. I could see the fog of war hiding ships that your sensors can't detect, but at least before terror stars, starbases are not movable!
Reply #203 Top
Not sure if this is a bug, or something, but I've been unable to submit scores to the metaverse since v1.1. I get this error message that says something like success=1 failure=0
End of quote


Have you upgraded to Drengin Net? If so, then you have to associate your DN serial number with your old GC serial number. That will merge the two entries in the Metaverse database together.

Bill

~SDC~
Reply #204 Top
I've been playing with the AIs set at "bright" but they always get listed as "normal" during metaverse submission.
Reply #205 Top
Just had a crash. dont know if can recreate it but prob overloaded it for have over 2T pop and at war with last major race which is quite strong and their minor.

~SDC~
Reply #206 Top
I've had 3.5 tril pop and not "overloaded" anything. The crash is probably due to something else. I will admit, I get a lot more crashes on huge/gigantic in the late game than I do under any other situation, but that would only make sense, considering the number and intensity of calculations.


- Sirian
Reply #207 Top
Yes it is a gigantic and the pop is 2.8 T.

So like you said it is prob a combo of things. It may even be the computer not being able to process all the data instead of the program itself.

~SDC~
Reply #209 Top
I have a use for the "disappearing ship icon" bug... It tells me when to quit. ;)

Bill
~SDC~

Drat. I was hoping that associating your serial number was the easy fix. Sorry, no fresh ideas at the moment.
[Message Edited]
Reply #210 Top
jeblackstar:

It sounds like a job for CariElf and the rest of the Stardock gang. Sorry we couldn't help you more.
[Message Edited]
Reply #211 Top
Trivial wrong word in the "Arnor/PQ35" event: should be "principal planet" not "principle planet" (unless you want to turn this into a morality event). ;)
Reply #212 Top
The I-Leauge had 5 Death Knight that disapeared and reappeared the next turn shortly before the crash.

~SDC~
Reply #213 Top

cremona2: are you using any mods? Do you have the latest video and sound drivers and version of directx? Are you using a French or German version?

dqperry: The amount of influence you have in the UP is the amount of influence you get each turn from your overall influence.  So the minimap shows which sectors you dominate with cultural influence, but the UP pie chart shows how much you've built up over time.  If you've been trading your influence to other civs, that could explain why it's lower.  Otherwise, I'd have to see your save game to tell what's going on.  If you want to send it to me, I'll need both the .sav file and the corresponding folder as well as any mods that you're using.  My e-mail is [email protected].  If you have your mods mixed in with your other files, you can zip up your entire data folder.

TheoLeo: that would be great, but it would re-quire re-writing a major portion of the game and I also don't know a good way to do it fast.  It's sector based because it takes a lot less time to go through 1 sector of ships than going through the entire ship list.  Or planets, or whatever.

ForesterGC: if you can reproduce it in your save game, please send the save game to me. 

Reply #215 Top
In my last game I built a Death Knight before a Battleship.

However, the Battleship video "..capital ships...new ear in warfare..." or something like that did not show until I built a Battleship. One would think that it would appear when the first capital ship was built.

A very minor and insignificant bug. :-)
Reply #216 Top
I tend to win most of the time via the Cultural Conquest option, but I have noticed that quite often, if a planet of mine was threatening to defect to another alien race, and the little skull and crossbones appeared on the planet in question, even if I then swing the situation back to my favour by building anti-cultural improvements and/or build Star Base cultural modules, the skull and crossbones stay there permanently and never vanish.

This happens even if I then go on to win with a massive cultural victory... at the end of the game, they;re still there hanging over the planet(s)

Anyone else actually noticed this in a game?
Reply #217 Top
It's not a bug that the skull and crossbones stays. Because no matter what you do if that happens to the same planet a second time from the same race it will defect, the skull and crossbones is a warning.

~SDC~
Reply #218 Top
The "telenanth" artifact of increasing power event should be more powerful. Make it 3%-5% per turn instead of 1% per turn. Alternatively, make it 1%/turn for the first year, 2% for the 2nd year, 3% for the 3rd year, etc.. Right now, the AI that gets this event remains the weakest, even when I go to special efforts to keep it in the game. I'm playing tiny/rare/intelligent.
Reply #219 Top
One would think that it would appear when the first capital ship was built.
End of quote


True...but shouldn't it appear when the first *alien* capital ship is built? This is likely to be a nuisance to fix, as you wouldn't want that event to be triggered multiple times, and it should also be triggered by dreadnoughts (etc.) if the player skips both BB and death star. Routine to fix, of course, but it seems probable that the appropriate data field is not yet in place.
Reply #220 Top
I don't know if this is a bug or if it is intentional. But I think that the picture you should get when you want more traderoutes then allowed, shouldn't be a picture of a war.
It should be something else in my view. A more peaceful and trade-related picture.

If it was meant to be this picture, can you explain the picture?
Reply #221 Top

jeblackstar: I forget, are you getting lockups or the games just aren't showing up?  If your games just aren't showing up, they might be submitting under the wrong player alias, which is something that I need more debug info for.  Do you have a mail account that can accept attachments around 1 MB? I could send you a test exe which would generate some debug info for me.

The Prefect: It's probably left from when we didn't have all the gfx in yet.

The capital ship mini cutscene is keyed directly to a battleship, which is why it didn't show up for the deathknight. I've added this to my list.

Reply #222 Top
Cari, keep up the good work and thanks for being honest enough with us to tell us of the delays. We are looking forward to the update, so we can begin playing the game as it was before 1.12, but with the new extras. if sometimes we the gamers get a bit ruffled then it is only because we love the game and get frustrated when, by mistake, an update makes the game play worse than before. thanks for taking the time to talk to us and keep us informed of the progress of the update.

to all the gamers out there who are frustrated over the late update. i would like to point out that most game manufacturers do not provide the level of support and commitment that we get from Cari and the crew of Stardock. they have other games, issues and thing to worry about other than Galciv. i personaly was very surprised to even find a member of the production team on the forum listening to our problems and actively helping the gamers. most of the games ive played have had issues and the producers dont seem to care. at least here we have a group of people who do care. so if the update takes till christmas or even beyond, then we wait! at least there is going to be an update, more than you get from most places.

if im not mistaken this thread has now surpassed the 220 post stage inside 1 month? have any of you who have posted an issue here not had an answer from Cari? i doubt it! does that in itself not give you the answer you all need. look with your own eyes at the level of service we are getting.

Cari, thanks for your past and hopefully continued support. could you please pass-on my, our, thanks to the team at Stardock for all your assistance.
~SDC~
[Message Edited]
Reply #223 Top
i agree withthe above post. carielf. you have done a job thats above and beyond your call of duty. and i hope this level of support keeps up because this has been absolutely unbelievable.. i knwo its your job cari but it this is really above and beyond..


this isnt a bug but its something i think should be addressed.

the whole survery ship and the auto-exploration abilitiy, it works but not as well as it should. i set my survey ship to explore and it does to do a fairly decent job but once its done exploring it stops and it just sits there mean while there are clearly anamolies around the survey ship just no where near its range. can this be "fixed" so that the survey ship makes enormous efforts to comb the map? thank you.
Reply #224 Top
if sometimes we the gamers get a bit ruffled then it is only because we love the game and get frustrated when, by mistake, an update makes the game play worse than before
End of quote


I wouldn't agree that the gameplay IS worse than before. The UP element is not functioning, but it's a minor aspect of the game. The minimap is a bigger deal for me, as I'm ready (after playing all the other sizes) to get back to some Gigantic maps. I haven't played one since the previous patch. I need the minimap fixed to enjoy that properly. But I found 1.12 better overall, and probably better in every way except for these two new bugs.

Now no doubt, those two bugs did bring setbacks to areas that were working well before, but I think the few folks grumbling loudly, talking about sticking with 1.11 or wishing they could go back, just to have the UP random events in play again... I may find that I MISS it being broken when the new patch does arrive! I'm not a lover of random dice throws dominating the gameplay, even occasionally. At least with the UP vote, you can do something about it, but having had a taste of playing without UP events, I don't know for sure that I will welcome them back with open arms. ;)


- Sirian
Reply #225 Top
i would like this to be looked into as well.

the ais would declare peace on me, and then declare war on me again, because i am in a war with their ally. now, either they declare war on me period or they BOTH patch up their relationship with me, or one remains at war while te other does not.

lastly can there be a way to weaken the relationships between two allies?