new feature idea
from
Stardock Forums
Emergency Power
You know how on some SF movies, the ship's engines can temporarily achieve 110% power at the expense of damaging the engine?
Well I figured sometimes it might be useful to be able to achieve a faster speed at the expense of some hit points. The way it would work would be a button on the interface that would activate giving the selected ship one extra movement point, but at the same time immediately subtracting hitpoints from it. (Or even destroying it if it's already damaged, which would basically prevent this feature being used successfully two turns in a row.)
I think this would be a really cool feature. Useful for a blocking maneuver during peacetime or in reaching that one extra parsec to kill a transport one turn before it invades a system, or for racing the AI that one last parsec to an unclaimed planet.
~SDC~
You know how on some SF movies, the ship's engines can temporarily achieve 110% power at the expense of damaging the engine?
Well I figured sometimes it might be useful to be able to achieve a faster speed at the expense of some hit points. The way it would work would be a button on the interface that would activate giving the selected ship one extra movement point, but at the same time immediately subtracting hitpoints from it. (Or even destroying it if it's already damaged, which would basically prevent this feature being used successfully two turns in a row.)
I think this would be a really cool feature. Useful for a blocking maneuver during peacetime or in reaching that one extra parsec to kill a transport one turn before it invades a system, or for racing the AI that one last parsec to an unclaimed planet.
~SDC~