(LIVE) Elemental Reforged v1.01 Update Changelog

Key Features

Improved Performance & Stability: Added in lots of optimization improvements by fixing memory leaks, improved frame rates, and resolved numerous crash scenarios across the game

Smarter AI Opponents: AI now makes more strategic decisions by settling on better terrain, smarter spell usage, and improved outpost construction

Refined Gameplay: Resolved quest and combat issues including battle freezes, missing rewards, and unclear quest text throughout the game and campaigns


April 1st, 2026 Hot Patch


AI

  • AI no longer wastes casts stacking the same debuff on a target

Gameplay

  • Fixed the “Eight Legged Troubles” quest not granting unit rewards after a battle victory

  • Krax Betrayer ability updated to result in 25% of a defeated enemies joining them as population

  • Improve monster lair variety and smooth out sudden enemy population spikes on large maps

  • Recruited champions now have stronger, more fitting abilities that better match their intended roles like warrior, mage, or assassin

  • Nerf Destiny's Force scroll - reduce Combat Speed bonus from +2 to +1 and increase recipe ingredient quantities

Stability

  • Fixed a crash that could occur when the game tried to clean up certain objects too early

  • Improved save/load reliability and fixed threading issues that could cause crashes or visual glitches during gameplay

  • Fixed stability issues on high-end GPUs where the game could crash or glitch when the graphics card outpaced the processor

  • Fixed a rare crash that could occur when cities transitioned to the trade screen

UI

  • Fixed the Propaganda spell to use the correct icon


March 30th, 2026 Changelog


Campaigns

Prelude

  • Fixed player confusion by disabling the party eject button in campaigns for champions

  • Edited confusing text that implied splitting the party was possible for champions

  • Fixed confusing text that implied Lord Markinn gives spells to players

  • The campaign will identify if a player has completed a quest objective even if they have not gotten the objective yet

    • This will resolve players getting stuck on the “Troll Menace” quest

FE

  • Fixed the Temple of darklings not giving a popup once clearing it

  • Upscaled and fixed some units in the campaign

  • Fixed confusing UI popups for the Glint of Glass location

  • Champions when dying in combat no longer duplicate themselves

Gameplay

  • Added support and fixed issues where Units will appear off their tile when moving around the map

  • WASD camera movement has been fixed in sandbox and tactical battles

  • Fixed issues where outpost improvements would disappear on reloading a save game

  • Made sure the Sovereign's Call spell/ability does not lock its city growth to zero

  • Resolved Noble's Legacy trait causing lag

  • Fixed battle freezing when a unit uses escape while allied units are still engaged in combat

  • Made sure units can no longer cheat by walking on cliffs around enemies

  • Fixed lots of quests throughout the game not properly triggering, giving rewards or showing incorrect UI prompts

  • Generic attack boost traits were incorrectly being factored into a Unit's attack stats

  • Made sure custom units get correctly assigned a creaturetype and trait when saved

  • Hergons have been balanced, female and male Hergons have different stats

  • Completed a balance tweak to Champions so the number of champions isn’t dependent on the map size

  • Champions now reduce Unrest by 5

  • Fixed issues where the Assassin Demon Party was unattackable

  • Wildling Archers now correctly use ranged attacks with equipped bows

  • Fixed spell targeting when the intended target becomes unavailable in tactical battles

  • Players are no longer able to cast high mana spells unless they can afford them instead of casting a spell causing negative mana

  • Ophidians now properly drop Flawless Crystal ingredients

  • 100 unrest functions as intended instead of having no effect

  • The Krax Fortify ability no longer endlessly stacks

AI

  • AI is much smarter about where to settle and no longer settles cities on barren tiles

  • Made sure AI champions cannot cheat by selecting an extra talent path

  • Improved AI decision-making for spell usage and outpost construction

Items

  • Fixed powerful items costing 0 gold and making sure they can be sold

  • Splintered Staffs are only used and displayed as a crafting ingredient

  • Resolved equipping issues for the Warding Kite Shield

  • Tent item now correctly works as intended, heals an army and they lose their moves for that turn

Graphics

  • Removed the duplicate particle effect when units cast Fear

  • Fixed incorrect textures on Carrion Men and Swordsmen

  • Adjusted Norak's portrait pose

  • Fixed broken textures on Ongr the Unbound

  • Fixed the Antipathy spell to finish its effect when completed

  • Made sure when a quest or goodie hut gets correctly cleared its graphics will clear as well

Localization

  • Fixed some translation errors throughout the game

  • Fixed foreign language text clipping

Modding

  • Made sure the modding sync button is working correctly

Optimizations

  • Fixed rendering stability issues and optimized map/lighting performance to reduce potential crashes and improve frame rates

  • Hardened save game loading to handle edge cases more gracefully

  • Fixed a graphics memory leak

  • Improved tactical combat stability when hovering over units or casting spells

  • Fixed AI freezing during army management

  • Added autoplay memory leak fixes

Crashes

  • Resolved issues with the game crashing while using the Cartographer’s Table

  • Resolved a crash while loading up an old save

  • Resolved crashes that can occur in tactical battles

  • Fixed various crashes for opening and closing UI

  • Resolved crashes when attacking cities with no defending units

  • Fixed crashes during AI turns

  • Fixed crashes when spells killed an enemy (particularly Fireball with Focus, or Bottled Fire)

Text

  • Added cutscene subtitles in English

  • Fixed missing text when a troop is killed

  • Updated some tooltips to correctly reflect what they do/provide

  • Resolved cut off text throughout the game

  • Fixed +25 spell damage being shown as 2500% in a tooltip

  • Repeatable techs now show specific bonuses (+10 Food, +25 Mana, etc.) instead of generic text

  • Updated Cooperation tech description to reference Palace and Tax Office instead of buildings that do not exist

  • Removed outdated Watchtower catapult references

  • Consulate tooltip now correctly shows +1 Prestige instead of Growth

  • Resolved issues where quest given units have name discrepancies

  • Fixed missing names in the in-game modding tools

  • Fixed hard coded words that did not get correctly translated

  • Midnight Stone is now Lesser Midnight Stone

  • Fixed a missing string for +50% Tactical Spell Mana Cost

  • Fixed confusing/misleading text for the Loner Ability, Eye of Abiex, Scarred Trait, Charge Ability and Summon Crag Spawn

UI

  • Tooltips for a player's inventory now correctly work when hovering over an item

  • Queue tooltip displays seasons for Buildings and Units

  • Fixed tooltips flickering and showing the incorrect information

  • Made sure recipes obtained as loot from battles or exploration appear in the crafting UI

  • Tactical battle UI hot key now supports up to 10 keys and scroll bars are more friendly to use

  • Fixed issues where the yield icons the player is standing on during a new game did not show up until they moved

  • Added “Hold Shift to Lock Tooltip” hint to the bottom of any tooltip that contains sub tooltips

  • Fixed the Dispel Enchantment confirmation dialog to correctly show the target city/unit name

  • Added missing icons to player items, weapons, and armor

  • Fixed offset tooltip alignment in the Dynasty screen

  • Made sure City UI properly disappears when razing a city in sandbox and campaigns

  • Enhanced the Delete Save Game prompt to be more intuitive to use

  • Lair of Demons now has a cloth map stamp

  • Updated Active Effects to not overlap

  • Fixed white highlight color to yellow

  • Fixed some spells with hard to read icons

  • Fixed tooltips getting cut off in the custom faction screen

  • Fixed premade map tooltips appearing behind the map selection screen

  • Unit Design color picker is now correctly labeled and updates the units as intended

  • Updated Tactical UI to not clip below the player’s UI preventing the player seeing whose turn is next

  • Updated Crafting Recipes to have their own tooltip in the tech tree

  • Emberara on the dynasty screen no longer has a missing background

  • Resolved confusion with being able to equip more items than available slots

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