Whilst playing a 5v5 humans v AI on Random 10 Player - Multi Star with 7 stars, at least 212 colonisable planets, plus wormholes, dead asteroids, antimatter fountains etc, we ran into a serious sync or perhaps lag issue - one player was up to 90 seconds behind at times, though pausing the game allowed him to catch up. Because of the discrepancy what he saw at times apparently differed to what the rest of us saw, as if his game started 'thinking for itself' rather than simply echoing what the rest of us experienced. He also commented on a number of occasions about his game running in a sort of slide projector type mode - freezing on a frame and then updating to another I think. I'm not sure when the issues started arising but we're over 6 hours in when it was last saved. Is this a unique experience, something others have experienced, and is there an easy solution - other than playing smaller maps?
I was hosting and my internet speed is towards the bottom of what's available so one of the others with much faster internet saved it, and will host next time, in the off chance that's a factor, but given it seems to only have been one player affected it seems unlikely the problem was my end. I'm hoping we can finish the game together but if a faster internet connection doesn't improve things, and it's unplayable for him ... 😞
On the other hand Sins of a Solar Empire 2 isn't heavy in it system resource demands so that shouldn't be the problem either, and as far as I'm aware there were no usage issues his end. If a graphics card was struggling or RAM was being overloaded that'd be one thing, but there are no size limits, unlike Sins 1 right?
Oh there were a couple of glitch messages while playing but Skip All seems to resolve those.
Given the length of the game (over 6 hours), and with 10 players originally - one is dead, another is practically dead, the replay takes a looong time to get to the end!!! And the sheer number of trade ships, and escorts, flying between stars is just outright nuts!!! As of the 3 hour mark it is fine - an obvious flow but not a monumental stream, by the 4 hour mark one AI TEC Enclave faction has at least 100 trade ships and another 100 escort ships flying between stars, something like 70 trade stations, and doubtless more trade ships and escort ships doing interplanetary trade. Could that be an issue? There's one other large AI Enclave faction, plus two human factions so there's lots of trade ships and escort ships flowing between stars. Also periodic clashes of 1,000-2,600 supply fleets with all the missiles and fighters that all entails.
Anyone have any ideas?