In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update.
Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasoning behind why they were made, an overview of the new Trader and Vasari units, an in-depth look at the Population and Allegiance mechanics added, and more!
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