Thank you for your useful answer. That actually makes sense now.
Yours were super unhelpful as you were asking to make the game worse. The depth of ignorance and confidence - the Dunning-Kruger effect exhibition displayed in your posts is exemplary. As well as telling others who understand and explain to somebody who is unable and unwilling. That is a cherry on top
Keep your enlightened suggestions coming though, they are a great way to sabotage the game in the future if they are ever listened to That passive-aggressive tone, the victim, how difficult it is to calculate, the terror of numbers. I guess developers should use colors to signify the damage output and so on for those who are unable to perform simple calculation in a game.
Perhaps, resources, their amount and unit costs, these too should be simply made according either to a color, width, length, perhaps with a line, depending on how big it is to prevent overwhelming impaired users, or those suffering from 'numberophobia'
Research in few seconds ,Very short while, short while, a while. longer while, pretty long, long. I think damage type, shield and hull info could also be lumped together into 'resilience', but also not using numbers. Very low, low, very tough at the other end of spectrum. A super-helpful way to make the game really accessible to even children who can't even read. 3-5 years olds ?
This could be done via those lines, coloring, length, breadth of said lines.
For overall resilience, you put a picture of a castle tower, or something that looks stronk and you put that coloring, length, breadth to signify even to those who cant read. Pretty innovative, right ? No, not innovative, super-Helpful !