Have around 100 hours.
Played 10+ games on Impossible AI 6-8 AIs. I set it so every race is present.
The Vasari seems to dominant 80% of the games because of Phase Resonance and 2400 supply. The TEC and Advent usually die off during mid game. Only in one game did a TEC survived till end game. The trade bonuses TEC receives doesn't matter much on Impossible difficulty.
Ships with PD weapons: Need a "Prioritize missiles and strike craft with PD weapons" ability, default is on. Even with hold position sometimes ships with PD weapons do not fire their PD weapons at missiles and strike craft. They start engaging other ships and fire PD weapons at them instead.
AI:
A. In one game I was watching a battle, Vasari Exodus sent its Titan ahead and teleported next to the other enemy Vasari Alliance front line, the titan melted within a minute. No idea why it did a such a dumb thing on impossible AI.
B. I took over a TEC planet cutting them off in the middle. The TEC kept building ships with it's main fleet in its home planet to the east. The planet to the west kept sending ships into my newly conquered planet feeding me exp.
Fleet Reinforcement: Possible fix for this is to make ships automatically appear in fleets after X amount of seconds. This is without each individual ship going the distance through each planet to reach the fleet. Does not work if you your supply lines get cut off? or increase to timer before ships reaches fleet.
Quality of life:
Military Command: Capital Ships and Starbases. New "Unassigned Ships" ships that are not in fleet appear here.
There is no "Range" next to the DPS of a ship.
UI:
I play mostly on 1440 and I noticed I can only select 125% layout and scaling.
On 4k I can select 125%, 150%, 175% and 200%.
We need a UI slider where we can drag the scaling options such as 100%, 110%, 120%, 130% etc.