Running into a sync error every time I try to play with friends, tried with two different people and I have the issue with both of them.
My friends are able to play with each other (without me) and they do not run into the sync error.
This happens consistently within the first two minutes of starting a multiplayer game each time. We all running Windows 11, my PC is less than two weeks old at this point and is running an AMD 7 7800X3D CPU, with an Nvidia 4080 and 64 GB of RAM.
Below is example of the error log we get. Any help in resolving this would be much appreciated.
player_a:0 (Reikou)
player_b:1 (JacenThrent)
checksum_a: { quality:minimal , tick:8000 , options:897922473 , random_stream:3979389876 , units:240125840 , players:94119175 , weapons:421268622 , formations:0, planet_modules:0 , buffs:28836156 , abilities:33030398 , research_subjects:179045718 , unit_items:9175112 , physics:2621450 , collisions:0 , pending:2359304 , other:1032993811 }
checksum_b: { quality:minimal , tick:8000 , options:897922473 , random_stream:3979389876 , units:241174424 , players:94119175 , weapons:421268622 , formations:0, planet_modules:0 , buffs:29884740 , abilities:33030398 , research_subjects:179045718 , unit_items:9175112 , physics:2621450 , collisions:0 , pending:2359304 , other:1032993811 }
sync_error_trace : C:\Users\*\AppData\Local\sins2\checksum_traces\5834e5c89c203d464ddea47bf7d601e867a9de0567f829a714c3f745bda788b0.sync_error_detected.8000.checksum_trace
client_tick_trace : NONE - `game_client.simulation_checksums.enable_periodic_checksum_tracer` must be enabled.