It's time to step in.
I agree with the choice of the perfect color correction to suit everyone's taste, personalization is the idea of each player But I also agree with the opinion of the development team, similar or identical colors are a problem for people with color blindness and novice players, the score can go for seconds to make out the locations of enemy ships and their own.
A likely solution: In the match settings, make the "Advanced colors" option and make a small caption "Do not confuse yourself with the enemy" Such a simple installation -- Basic/Expanded colors can please absolutely all players.(I would vote for this outcome)
So okay, since I started this post, it's worth mentioning my thought that appeared 2 months ago.
This is about the interface. But how can you complement the ideal? It's simple! The choice! The ability to turn on and off some visual elements, such as icons of ships and in particular Missiles and Squadrons, ask why? For some, this is a good way to reduce visual noise on the screen, get rid of excess color, to enjoy the battle of ships and admire the boundless space, "Maybe turn on the cinematic mode?" but how to keep in touch with important aspects - Fleet management, calculation of economic costs, etc. in general, such a function is a mixture of cinematic mode and normal Here are more arguments in favor of the innovation: My friend has mentioned more than once that the meeting of 2 or more fleets in one gravity well is a sore subject, too many "colored elements" move on the screen and it is very tiring for the eyes. Players with epilepsy (Although there should be strict restrictions for them in terms of all the bright and unexpected effects.
Corvettes, Missiles, Squadrons - can you exclude only them from the visual noise?
Well, for small things, OG style for planets, make a parameter that returned the visual appearance of the planet (Only the icon of which the player belongs to, and remove the colored outline) Return the portrait of the Advent Goddess available for selection