Hi. I have been thinking if I should create this thread or not for days. The reasons, they are how I like everything added in the game, clearly a lot of improves compared to the previous sins of a solar empire, the most notable are the graphics, much better now and I am not speaking from ships, the ship models always were good with very good shaders. I speak from things as the game menus, there are a lot of new graphics at that, a lot of work.
But there is one thing that I am not sure if it is good. I speak from the amount of units and how fast they are builded by the AI. Nothing better than an example.
At this battle, I play with a team of two AI set at easy against three AI set at easy. If I had set them at medium....I had been overloaded in the begining.
The problem, perhaps it is how I am a player from the older games and you did not build these amounts in them. By that I have a block in my mind about build these amounts. But I believe how the AI builds faster than me and it is not the unique thing that I do not like.
Destroy an enemy Starbase and Capital ship takes too much time. You must avoid the shield restore, second destroy the armor, next the hull and finally other part from the hull that now I do not remember the name.
At a new battle from the same map, I am playing more hard, building more units and it is very fun, more than ever, but when I attacked a starbase over the capital planet, it was too long firing with four capital ships and in the time that I was firing them, the enemy was conquering all the planets that me and my IA allies were conquering when I attacked that AI enemy at first place trying reach his capital planet.
Just I would recomend the addition from one multiplier to everything helping to the human player when you play against AI set at easy level. Perhaps something in the weapons. Because clearly it was not so easy as before. In the older game I usually played against one medium AI and all the others set at easy in a big map.
Well, just it. Thanks by your hard work.