Hello everyone,
Today we have a new Insider build update available for those that want to try the newest features early and help provide feedback. This update improves game balance, adds a lot of new/higher resolution images for ship components, and fixes several important bugs. Please read below for details.
How to opt-into a specific build:
On Steam:
- Select "Galactic Civilizations IV: Supernova in your Steam Library list.
- Right-click and select Properties.
- Select the BETAS tab.
- From the dropdown, select the desired build and exit the dialog.
- Steam should pull down the changed files; if you ever want to go back, do the same as above but select
default (or None).
On Epic For Insider Build:
To enable the patch, please do the following:
- Open the Epic Launcher
- Select "Galactic Civilizations IV: Supernova - Insider's Edition"
- Install and play!
Epic does not currently support old version downloads.
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues.
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08/18/23 | v1.71 Changelog
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Events
- Fixed a race condition that would sometimes crash during events that created new factions.
Galaxy
- Red giant stars no longer consume nearby planets and asteroids.
Graphics
- Engine lighting update for battles and ships.
Gameplay
- Citizens on planets represent vast swaths of the population and now provide a flat (as opposed to a %) bonus to a given type. They thus become a source of key resources on their worlds rather than simply a modifier.
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08/16/23 | v1.71 Changelog
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Audio
- Updated the intro music to be louder.
Art
- A lot of new/higher resolution images for ship components, events.
- Added former gladiator icon.
- Egalitarianism now uses its own icon.
- Fixed other missing icons.
Core
- Fixed a crash in the influence system.
- Firing on a space monster trapped in a slip stream no longer crashes the universe.
Events
- New early-game events.
- Min turns before an event reduced from 8 to 6 turns.
- Early game crisis events pushed up in probability.
- Crisis event cooldown max reduced from 16 turns to 12 turns.
- Various events that provide a temporary boost or penalty have had their turns of effect reduced from 50 turns to 25 turns.
- Fixed time traveler event.
- Disabled "Break away colony"
Factions
- Re-cropped video to keep Luxar leader better centered and more predominant in the frame.
- Human undefended penalty reduced from 10% to 5%.
- Other species have more varied undefended penalties based on their lore.
- Yor no longer have an undefended penalty.
Gameplay
- AI is slightly less likely to build siege ships.
- Greatly increased leash length on monsters and pirates so that they'll actually attack stuff.
- Monsters and Pirates don't care if they have big fleets. They just wanna murder stuff.
- Ensure that the Player does not receive unlimited bonuses when loading into the game.
- Rush cost multiplier increased from 5 to 7.5.
- Aid economy cost increased from 75 to 150.
- Research mission cost increased from 80 to 200.
- Treasure hunt mission const increased from 100 to 250.
- Treasure hunting has a greater variance in the money it brings in.
- Faction power now counts for more on the prestige victory scoring algorithm.
- Begging for help response default increased in weight.
- Eminence and other techs now give a bonus to the player's diplomacy ability.
- Citizen professions now give 10% of their relevant attribute towards all types of production and now 20% (up from 10%) towards their specialty.
- Disloyal governors now result in a negative approval penalty.
- Starport cost increased from 25 to 75
Galaxy
- Reduced star visual radius.
- Map generation is updated in general.
- Map generation re-design for distant starting positions so players are more evenly spread out across the galaxy.
- Players will now generally start further away from one another.
- Fixed bug that spawned asteroids too close to their star (prevented mining).
- Fixed a bug that caused long galaxy generation time
Graphics
- Starbase / Constructor area of effect line thickened
Planets
- Population has a much more significant effect on production.
- The Colony Decay rate was reduced from 2% per tile to 1.5% per tile.
- Colony Decay now starts at 6 tiles away instead of 8.
- Core world base maintenance increased from 1 to 3.
- Tile bonus for determining tourism income reduced.
Planetary Improvements
- Union Center now gives proper adjacent bonuses.
- Heritage Center now increases tourism to its planet by 5% per level.
- Economic district cost reduced from 100 to 75.
- The economic district wealth generation per level increased from 3% to 4% per level.
- The governor's manner now increases colony income by 3% per level instead of 2%.
Ships
- Increased ship tactical speed/acceleration to look better in battle viewer.
- Starbase kinetic weapon cooldown reduced from 2 to 1.
- Starbase Missile Range increased from 1500 to 6000.
Starbases
- Major Starbase defense buff.
- Starbase shield generators get a 10X buff to make Starbases more resilient late game.
- Only Mining Starbases can mine strategic resources.
Text
- Spelling fixes, formatting fixes.
- Removed extra line breaks for space savings.
- Renamed Galactic Mainframe to Planetary Mainframe.
- Removed the doubled line breaks in the text.
UI
- Add requirements to policy tooltips.
- Customize Civilization: Ensure tooltips appear to the left of the control.
- Editing pass on leader backgrounds (made more succinct).
- Frowny face on citizen threshold reduced to 33% approval.
- Made hull size visual differentiation greater (visually).
- Adjusted font size to reduce the amount of text getting clipped due to inline images.
- Highlighted Start Mission text.
- The tooltip for explaining the details of an event choice is made much larger with larger text and a friendlier layout.
- Fixed display issue with ship class modules showing up in tooltip.