Cool stuff on the mod! The PD wasting a lot of damage on already destroyed missiles was definitely an issue for me so far.
We'll have to see what that dedicated tab holds when that's live. Ideally, it would hook into a repo of existing mods that modders can contribute to.
Importantly though, it seems like they're really only offering good support for overhaul mods because of a lack of handling of localized text/manifest collisions. Basically, if you like the base game and would rather a collection of small mods, you're just kind of out of luck unless someone makes a mod pack for it, but that will be annoyingly manual and version dependent.
As a result, I've started making a mod loader that will merge mods together while managing manifest and text collisions.
Modding is not yet officially supported, so I don't think it is clear whether or not they will change this lack of handling of localised text/manifest collisions.
I like the sins base game personally, but will be interested to see what mods can do. Especially with no workshop like steam has, will the sins crew host these mods?
Somewhere on the Discord they have indicated they will indeed host the the mods (and multiplayer) in some way themselves, so that the platform does not matter.