For April we’re making some requested quality-of-life adjustments and some other minor updates to the game. Highlights for this update include:
Improved player AI attacking.
Improved player AI planet guarding.
Improved player AI unit building.
Improved player AI colonization.
Improved player AI researching.
Improved player AI planet development.
Improved player AI retrofitting.
Improved player AI exotic management.
Improved player AI loot collection.
Improved unit AI collision avoidance.
Improved unit AI pathfinding.
Improved unit AI combat 'target track' movement.
Improved garrison AI.
Fixed AI still updating when player is dead.
Fixed a variety of AI combat, colonization and production issues.
Prevented AI from allying with other AI in team games.
Added parallel research build queues per domain. Research domains are now completely separated from the top bar onwards.
Improved early game economy.
Increased trade income.
Improved battle length.
Adjusted lobby game speed options.
Adjusted spawn loot guardian's range.
Fixed exotic duplication bug when moving build queue.
Fixed Human Doctrine being duplicated on home planet.
Fixed Missile Guidance Computer and Targeting Array items not removing their bonuses to nearby allied units when the item is removed.
Reduced squadrons of low-level carrier capital ship.
Updated tier/price/windfall of Focused Exploration research.
Rebalanced pirate ratios and removed obsolete medium pirate.
Made first capital ship build instantly.
Fixed pirate balance issue.
Added auto overlap detection to bookmark window and top bar.
Added tip on how to rename units.
Disabled culture takeover blinks around planet icons.
Fixed assert when selecting 200% dpi.
Fixed autocast animation being scaled by dynamically changing simulation time.
Fixed crash giving rally orders to stacks of units in production window.
Fixed crash in passive ability range rendering.
Fixed game not remaining paused when changing settings or entering save game name (single-player only).
Fixed minor layout issues at non-standard dpi settings.
Fixed other dpi's being not pickable if auto_scale_dpi_to_fit_display is set to false.
Fixed phase lane being deleted blink from speeding up with game speed settings.
Fixed scout triggering enemy_units_detected_at_unowned_planet at all visited gravity wells.
Fixed shield bars growing out of bar area.
Fixed structure building pips blink being modified by game speed.
Fixed time scale issues with UI and shaders.
Clouds and other shader-based effects are no longer affected by global game speed options set in lobby.
UI animations no longer affected by any game speed changes and will always pulse or otherwise animate at a consistent speed (will still pause if game is paused though).
Fixed volume sliders not initialized when settings file was deleted from filesystem.
Improved transition between both research window domain windows.
Linked research window is compressed setting between both domains. Expectation is that changing it in one location will change it in the other as well.
Linked research window text filter between both domains.
Improved asset change notifications.
Suppressed planet track completed and exotic built notifications.
Fixed selection window capital ship level up fill color flash showing up for other players.
Fixed bug stuck at 125% dpi in settings window. Users will now be able to pick 100% again from the list.
Updated top bar visuals and layout.
Updated research window.
Added research text filter count indicators.
Added flash to top bar research buttons when research completed.
Added instant transitions between research domain windows.
Changed research window to only fade in.
Added link arrows between research tiers.
Changed research buttons to show current points instead of number of research subjects active. This makes it more consistent with other top bar numbers.
New watermark images for compressed view
Redesigned header and footer
Fixed rename unit issues: Entering an empty name will properly refresh to restore the original name. Name changes will be sync’d between windows (e.g., colonized planets at top and selected planet at bottom).
Suppressed missiles and torpedoes from being added to selection window.
Removed running auction from NPC tooltip.
Updated HUD pictures for TEC units.