People who play and love Sins are used to the UI for managing resources and technology uplifts. I struggled with the new UI and was at a loss to see how to make it work properly. Fleets didn't work as before, with ships going off randomly. I have a few suggestions:
1. Allow the technology tree to grow and expand. Build flexibility into next steps and allow variations. Strategy on where to place bets on new and unusual combinations. A tinker's toy approach. Should lead to interesting variations, much like the ones in Rebellion for each species.
2. Allow new space lanes to be created and anchored at each planet's end. A new 'gate' technology which would permit faster and simple inner defense rings. You could tie it into the fortresses as anchors. Require more power to create and to maintain.
3. allow dashboards for each planet to quickly view status (and opportunities) for improvements, scheduling upgrades as in pipelines.
4. permit new ship types which can be 'created' at certain technology levels, with focus on choosing the missiles or guns mix, size and speed.
Thanks for all the hard work, we eagerly look forward to SINS 2.