- No campaign or other stronger push for lore. A traditional campaign may not work well here or offer limited replayability, but maybe alternative approaches could help. Like faction-specific quest lines as in Endless Legend/Space, a few unique planets with a written history, a few named characters with personalities and background. Maybe even the different sub-factions we have in Sins 2 (Korsul armada; etc.) and/or their leader portrait could get a bit of description who they are and what their role or position is. Much as I loved Sins 1, it's approach to lore-building was mediocre when compared to what other games have done. I'd hope for more in some form.
- Given how pretty it is, I hope my slightly older laptop can actually play it.
Got through the demo of Stellaris Nexus over the weekend. I liked how they sprinkled bits of lore here and there, e.g. each planet have a small description. I think something similar could be a nice addition to Sins 2. Maybe even dynamic text, to reflect what has happened to the planet over the course of a game, e.g. direction of development, battles, controlling factions, etc.