Script to auto-rebuild scouts

Well i guess that the title speaks for itself :annoyed: .

Me and nwbs alike, sometimes forgot to rebuild scouts once they are destroyed,you are mostly occupied in the research screen or accompanying your colony cap in some other planet, and we eventually end up without any scouts, so i thought, what about if we could set to automatically maintain at least X number of scouts, the X will be decided by ctrl+clicking on the build icon of the frigate factory, so we don't have to worry about rebuilding then manually.

what you think?

21,175 views 8 replies
Reply #1 Top

How would the script know when you lost one?

Reply #2 Top

It could monitor your Fleet Supply for points placed into Scouts?

 

I dunno

I really don't see how this could be possible in the first place...

Reply #3 Top

Well, technically you could do it..  You could read the text from the fleet supply box to get the fleet supply, but FC numbers vary by race, so you'd have to check the GUI to figure out which race a player is.  Unfortunately unless you make it dynamic based upon resolution, you're going to have to have it be custom to your screen size.  And on top of the above, if two scouts die in the same tick (from BRB, Chastic Burst, shotgun, etc), then they wouldn't get rebuilt.

Reply #4 Top

the script could check the overall empire view(when you click between the stacked and pinned buttons) it shows how many scouts you have out there

Reply #5 Top

You're not a programmer are you..

Reply #6 Top

tec_diplomatic, what is this scar-ipt thing?

as far AS I know the iron engine (that is inside the sins games) does NOT have scar-ipt capability, only buffs, abilities,entities and windows.

harpo

 

Reply #7 Top

I suppose it might be possible with the buff system...but I'm going to be honest with you, if you need scouts to automatically be rebuilt for you, then you also probably need the new scouts to magically know where to go and that certainly isn't possible...

Reply #8 Top

Quoting Seleuceia, reply 8
I suppose it might be possible with the buff system...but I'm going to be honest with you, if you need scouts to automatically be rebuilt for you, then you also probably need the new scouts to magically know where to go and that certainly isn't possible...

Well, technically speaking, you could just have the scouts rebuild themselves at time of death for a cost.  The problem is if you try to do it from anywhere aside from point of death.  You can apply buffs to other planets, so if you made your homeworld have a passive ability (you'd better not change homeworlds because otherwise this'll break) you could technically do this, but it would be a bit of a nightmare on large maps because it would be the planetary equivalent of my Grey Goo mod.  Lots and lots and lots of lag.