Rebellion - Larger fleets/more capital ships & faster build/research rates

Has anyone made a mod like that for Rebellion? I would wait for Distant Stars, but after playing Sins modded for the past 3 years, I can't take how slow non-modded Sins feels in comparison...

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Reply #1 Top

at present there are no mods that I know of, and I am currently working on the map updater so that we can have our maps playable.

harpo

 

Reply #2 Top


Has anyone made a mod like that for Rebellion? I would wait for Distant Stars, but after playing Sins modded for the past 3 years, I can't take how slow non-modded Sins feels in comparison...

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For faster build rates on anything, you can adjust those in the options before a game is hosted.  I think the same options are for fleet supply apply as well, if not, I can certainly throw up some files if you tell me what you want regarding them.  They're easy to do.  Just realize, you'll be dealing with far more lag.

I actually went the opposite way in my mod and cut the supply (to 1000) and cap ships (10) down.  I rebalanced the ships to be more powerful to counter balance out elements.  Engagements are longer, and much less strikecraft/frigate spamming occurs.  The AI usually builds more varied and balanced fleets.

Reply #3 Top

It's not enough.......... XD  Though, I do remember now editing files for the Star Trek mod so I could have more caps and whatnot, but since then I've gotten a new computer for some reason when I open the files, I get a bunch of random symbols and letters instead of the lines of stuff to edit like before...

Reply #4 Top

that is because the files are in BIN mode, not TEXT mode.

harpo

 

Reply #5 Top

How do I get them into TEXT mode?