[REQ] Deleting Iconus Guardian Shield Bubble

In my games, I've found that the Advent need quite a few Iconus Guardians. I'd personally like to see close to 20-30 in my main attack fleet so their protection lasts the entire battle, but the stacking graphical effects makes my graphics card cry blood. So, I'd just like to delete the graphical effect but keep the rest of the ability as is. Can someone please explain how I could go about doing that?

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Reply #1 Top

1. Get the reference data for your version of Sins. Someone will probably give a link if asked, otherwise their are GUI programs like Harpo's that will convert the Sins files into readable format, or the cmd line program that you can find in your Sins of a Solar Empire folder (if you don't know what a batch file is don't try this method).

2. Find and copy the file "BuffShieldProjection.entity" from the reference files.

3. Go to your mod folder. Create a new folder. In that folder, create another folder called "GameInfo". Paste the file in their.

4. Open the file, and find this section of code.

 

numInstantActions 1
instantAction
    buffInstantActionType "PlayPersistantAttachedEffect"
    instantActionTriggerType "OnDelay"
    delayTime 0.000000
    effectInfo
        effectAttachInfo
            attachType "Ability"
            abilityIndex 0
        smallEffectName "Buff_ShieldProjectionChanneling"
        largeEffectName "Buff_ShieldProjectionChanneling"
        soundID ""

 

and replace it with

 

numInstantActions 0

 

5. Save the file. Start the mod and you are done.

By the way, really its better to get more Progenitor motherships to replenish your guardians' shields than to get more guardians. I usually only get enough guardians to cover my entire fleet plus a few extra, and rely on the Progens to ensure they can keep up their shield array.

Reply #2 Top

Ah, that worked out perfectly. Thank you very much for your help.

 

And in response to your advice, it is appreciated, but in a big knockdown, no-holds-barred battle of Endor that crops up occasionally in Sins, Guardians taking a third of the damage from everything near them can have their shields drained pretty dang quick. Far faster than Progenitors can replenish them. So, I just needed a few more in the pack so their protection would last the entire melee.