So we are supposed to make an entity.manifest file with all of our revised entities in it, got it.
I remember having to do the same when it comes to making our string file with revised entity file listings. In my mod folder, I have my string file folder, along with my gameinfo folder, as instructed by you before SuperZero, and now my new ship names and stats appear. For this, I thank you, yet again. Within my string file folder is my actual string file. So far so good.
So now, do we just put our new entity.manifest file into our mod folder, or into our gameinfo folder inside of that, or do we dare touch the actual entity.manifest in our original game files?
I realized that the only way to go beyond changing stats and names is to figure out this entity.manifest problem. Can't wait to finally get rid of that pesky research requirement for building orbital refineries, or other planet modules which should only require a cost and time to build. It's not like these modules compare to the novalith, a new frigate/cruiser, or a star base.
SUPERZERO - I need your help yet again...