Phase Out effect during interplanetary travel

Is there a way to keep ships traveling between gravity wells from phasing out visually?  I'm interesting in using the PhaseOut pipeline file for something, but it will also affect the ships traveling through phase space.

I've scoured my sins folders and the forums for any mention of this, but I've come up with nothing so far.  I'm hoping I've just missed something and that someone else will know what direction to point me in.

 

2,460 views 3 replies
Reply #1 Top

My gut's telling me that no one has any experience with this as of yet.  So, can anyone tell me the best way to contact a person on the development team who would be willing to answer a question or two?  Thanks in advance!

Reply #2 Top

I'm not 100% sure, but I believe this effect is "hard coded" into the game, making it difficult if not impossible to change.  I am no expert on such things, however, and read this in another topic.  Let me try and find it again.

Reply #3 Top

Thanks for looking into it.  What I've found is that the effect itself isn't hardcoded.  I've successfully changed that by adjusting the gs_shipphasedout file.  Unfortunately, I can't seem to find where the game is telling ships to phase out once they enter into hyperspace (phase space ingame).  That is what I'm afraid is the hardcoded part, in which case I need to get in touch with a developer. 

The nearest thing I've been able to come up with is adjusting the Solar Cloaking buff to cancel out the PhasedOut modifer inbetween planets, but that didn't have any effect (not in the one or two methods I've tried to implement so far, anyway).  At this point, any help is welcome.