Advent Minidump in Vanilla Sins 1.181

For some reason the game minidumps when i play as advent for about 10 minutes yet i can play as TEC or Vasari for hours without minidumps. I can't explain why these edits would make only advent crash in this way because they also change all factions in the same way.

 

Files changed:

GalaxyScenarioDef.galaxyScenarioDef

PlanetIce.entity

PlanetVolcanic.entity

PlanetTerranHome.entity

PlanetTerran.entity

PlanetGasGiant.entity

PlanetDesertHome.entity

PlanetDesert.entity

PlanetAsteroidBelt.entity

PlanetAsteroid.entity

 

Is there anything about changing these files that would make Advent crash but not Vasari or TEC?

6,298 views 7 replies
Reply #1 Top

What exactly did you mod in the planet and galaxy senario def files? If it was anything dealing with galaxy generation or research categories it very well could.

Reply #2 Top

Try this:

Go to the Settings folder in the user path (same as where the mods go, just \Setting instead of \Mods.
Open user.setting and at the bottom change showErrors to TRUE.

When the game minidumps, if it's because of something wrong with an .entity file it will show you which file and which line, along with a short description of what it was expecting.

If it still does a generic minidump, it's some deeper issue and you'd probably have to email the dump file [email protected] to see if they can tell you what exactly causes it. Sometimes AI causes minidumps with modded files >.>

Reply #3 Top

Unless i am looking in the wrong places It didn't say anything about an .entity file when it minidumped. All i got was a windows generic error message.

 

I changed the number of units that spawn at planets that are precolonised to 3 to 4 times as much and added a few cap ships, then i doubled the number of asteriods possible at each type of planet.

 

 

EDIT: Pic from dev.exe

 

 

Reply #4 Top

Did you use an ability exactly when it minidumped? It looks like the entity files are okay, but the code doesn't like a targeting parameter you changed somewhere..

Reply #5 Top

For whatever reason it does NOT minidump if I convert to binary and place the changed files in the game Directory and not the mod folder. (Yes i backed up before i tried it.) This would indicate a problem with the game's Mod System and not the changes I made.

 

I don't think i used an ability when it minidumped but it was immedately after a small fight so the AI might have used one.

Reply #6 Top

That's an interesting discovery, about the conversion and replacing core files. I dunno what if anything IC will do about it, but it may not be a bad idea to let them know. I'd say zip up both your mod and your binary replacements and describe the situation in an email to [email protected], and be specific. Include the minidump too and the screenshot - the more info you provide the easier it'll be for them and the more likely they are to look into it, since traditionally they don't like to spend too much time on mod issues :P

Reply #7 Top

You know, I'd get minidumps without minidumps when I modded the GalaxySenarioDef file incorrectly. It seems editting the planet groups must be put in a specific order otherwise the mod experiences serious stability issues. I don't know why it wouldn't minidump by replacing the game files though.