GalCiv FAQ - Initial Attempt
from
Stardock Forums
A few questions are starting to repeat with increasing regularity. If you see a question recurring, could you post to this thread with the question and the answer? The goal is not a strategy guide, but a simple condensation of non-obvious GalCiv knowledge
For example:
Q: When I set my social project to "Nothing" what happens to the money being spent on social on that planet?
A: Right now that money disappears (not spent on other planets or military/research on that planet). There are various strategies for dealing with this, such as rush buying what you need when you don't need social improvements on most of your planets. This issue has been explored in excruciating detail in the forums and is being revisited in the expansion pack.
Q: Why is there a skull on one of my systems in a sector that I culturally dominate?
A: If a system previously met the criteria for flipping to another culture, it gains a skull. If the criteria are met again it will flip. Once a Human system gets a skull, it does not go away, even if your system is no longer culturally threatened.
For example:
Q: When I set my social project to "Nothing" what happens to the money being spent on social on that planet?
A: Right now that money disappears (not spent on other planets or military/research on that planet). There are various strategies for dealing with this, such as rush buying what you need when you don't need social improvements on most of your planets. This issue has been explored in excruciating detail in the forums and is being revisited in the expansion pack.
Q: Why is there a skull on one of my systems in a sector that I culturally dominate?
A: If a system previously met the criteria for flipping to another culture, it gains a skull. If the criteria are met again it will flip. Once a Human system gets a skull, it does not go away, even if your system is no longer culturally threatened.