how do you change the reasources it cost to build a ship ?
hi guys i was wonder how would i go about changing the amount of reasource it cost to build a ship like crusier for example. ANY help would be very appricated it ![]()
hi guys i was wonder how would i go about changing the amount of reasource it cost to build a ship like crusier for example. ANY help would be very appricated it ![]()
go into the gameinfo folder
Hmmm would probably be a good idea if you made it as a mod, and don't change the game files. First make a folder in your mod folder (you can find it by going to options and then mods, then find folder, inside the game). The name of the folder you make will be the name displayed in the mods menu in the game. Now go to your install folder and copy your gameinfo folder over to your mod folder (if it is for entrenchment the copy the gameinfo folder in your entrenchment folder).
After this you need to convert the files in the gameinfo folder from bin to txt files, you can do this by using Harpo's bin to txt converter which you can find in his utility thread. After doing this, go to your gameinfo folder and open the files for the ships you want to change with notepad, go through it till you find the resource costs and change them (note that phase is Vasari, psi is Advent and tech is TEC).
If you need more details just say so ![]()
yea it's acually a mod im trying to switch the reascorces around on. It's the freespace mod 1 , i went in game folder buy cant find where they have the file resource cost . I found the phase,psi,tch enity but that dot have the reasource just all teh race info, ty for the help btw, hmm wonder where its at
it is under each individual ship entity file
TXT
entityType "CapitalShip"
ability:0 "AbilityPowerSurge"
ability:1 "AbilityWeaponJam"
ability:2 "AbilityDisruptiveStrikes"
ability:3 "AbilityVolatileNanites"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
baseDamage 45.000000
basePopulationKilled 1.750000
bombingFreqTime 10.000000
baseRange 3000.000000
bombTransitTime 6.000000
bombEffectCount 1
bombEffectAngleVariance 2.500000
bombEffectsDef
weaponType "Beam"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_PhaseCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound ""
hitEffectName "Weapon_PhaseCapitalPlanetBombing_Hit"
hitHullEffectSounds
soundCount 1
sound ""
hitShieldsEffectSounds
soundCount 1
sound ""
beamEffectSounds
soundCount 1
sound "WEAPON_PHASEPLANETBOMB_LOOP"
beamGlowTextureName "PhaseCapitalBombingBeam_Glow"
beamCoreTextureName "PhaseCapitalBombingBeam_Core"
beamWidth 100.000000
beamGlowColor ffffffff
beamCoreColor ffffffff
beamTilingRate 9.000000
mainViewIcon "MAINVIEWICON_CAPITALSHIP_PHASEBATTLESHIP"
basePrice
credits 5300.000000
metal 1150.000000
crystal 900.000000
slotCount 50.000000
BuildTime 135.000000
shugarshane, look in the capitalship*.entity and the frigate*.entity files
the capital ship lines are
basePrice
credits 3000.000000
metal 400.000000
crystal 250.000000
slotCount 50.000000
BuildTime 75.000000
the frigate lines are very similar
basePrice
credits 400.000000
metal 50.000000
crystal 30.000000
slotCount 5.000000
BuildTime 35.000000
harpo
thxs guys
here have a
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