how do you change the reasources it cost to build a ship ?

hi guys i was wonder how would i go about changing the amount of reasource it cost to build a ship like crusier for example. ANY help would be very appricated it :D

7,471 views 7 replies
Reply #1 Top

go into the gameinfo folder

 

Reply #2 Top

Hmmm would probably be a good idea if you made it as a mod, and don't change the game files. First make a folder in your mod folder (you can find it by going to options and then mods, then find folder, inside the game). The name of the folder you make will be the name displayed in the mods menu in the game. Now go to your install folder and copy your gameinfo folder over to your mod folder (if it is for entrenchment the copy the gameinfo folder in your entrenchment folder).

After this you need to convert the files in the gameinfo folder from bin to txt files, you can do this by using Harpo's bin to txt converter which you can find in his utility thread. After doing this, go to your gameinfo folder and open the files for the ships you want to change with notepad, go through it till you find the resource costs and change them (note that phase is Vasari, psi is Advent and tech is TEC).

If you need more details just say so :)

Reply #3 Top

yea it's acually a mod im trying to switch the reascorces around on. It's the freespace mod 1 , i went in game folder buy cant find where they have the file resource cost . I found the phase,psi,tch enity but that dot have the reasource just all teh race info, ty for the help btw, hmm wonder where its at

Reply #4 Top

it is under each individual ship entity file

Reply #5 Top

TXT
entityType "CapitalShip"
ability:0 "AbilityPowerSurge"
ability:1 "AbilityWeaponJam"
ability:2 "AbilityDisruptiveStrikes"
ability:3 "AbilityVolatileNanites"
ability:4 ""
defaultAutoAttackRange "GravityWell"
defaultAutoAttackOn TRUE
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE
canBomb TRUE
hasBombingLevels FALSE
baseDamage 45.000000
basePopulationKilled 1.750000
bombingFreqTime 10.000000
baseRange 3000.000000
bombTransitTime 6.000000
bombEffectCount 1
bombEffectAngleVariance 2.500000
bombEffectsDef
 weaponType "Beam"
 burstCount 1
 burstDelay 0.000000
 muzzleEffectName "Weapon_PhaseCapitalPlanetBombing_Muzzle"
 muzzleSoundMinRespawnTime 0.100000
 muzzleSounds
  soundCount 1
  sound ""
 hitEffectName "Weapon_PhaseCapitalPlanetBombing_Hit"
 hitHullEffectSounds
  soundCount 1
  sound ""
 hitShieldsEffectSounds
  soundCount 1
  sound ""
 beamEffectSounds
  soundCount 1
  sound "WEAPON_PHASEPLANETBOMB_LOOP"
 beamGlowTextureName "PhaseCapitalBombingBeam_Glow"
 beamCoreTextureName "PhaseCapitalBombingBeam_Core"
 beamWidth 100.000000
 beamGlowColor ffffffff
 beamCoreColor ffffffff
 beamTilingRate 9.000000
mainViewIcon "MAINVIEWICON_CAPITALSHIP_PHASEBATTLESHIP"
basePrice
 credits 5300.000000
 metal 1150.000000
 crystal 900.000000
slotCount 50.000000
BuildTime 135.000000

Reply #6 Top

shugarshane, look in the capitalship*.entity and the frigate*.entity files

 the capital ship lines are

basePrice
    credits 3000.000000
    metal 400.000000
    crystal 250.000000
slotCount 50.000000
BuildTime 75.000000

the frigate lines are very similar

basePrice
    credits 400.000000
    metal 50.000000
    crystal 30.000000
slotCount 5.000000
BuildTime 35.000000

harpo