Negotating peace idea

A option to negotiate peace between two different AI's. You can take each sides complaints to the other provide suggestions yourself. Drawing up peace proposal.

Like each side would have a list of things they want.
You would check the box of each request on either side. Plus there could be a few miscellaneous options that you could throw in there. This would be your peace proposal. You would take it to each side in an attempt to get them to accept it. If they turn it down they will most likely tell you why. You then would have the option to negotiate with them to accept the specific terms they turned it down on.. By extracting a additional offering from the other side(only an option if you have had one side agree to the terms already)or by offering them personal trades of money techs etc or threatening them.

Some of the offerings from each side or you yourself might be an area. Either the giving up of an area or the promise to not enter an area(even if the area is not populated/controlled at the moment).

Another option would be to use spies to find information. The spies might find information about how the one AI helped or hurt another which can assist in negotiations.(you would leak the information that best serves you)

This could work in reverse too.
Through your spies you can find out the terms of any peace agreement and leak information or disinformation. To destroy a sides ability to meet the terms of an agreement or plant lies that they betrayed the terms of the agreement.

This way you can win through peace.
You would have so many peace points.
Points would be gained by...
Good amount: getting two signs to sign a peace agreement.
After so many turns of a peace agreement where the peace holds you gain a few peace points for every turn.
You gain some peace points every turn for each turn your not at war with any enemies

You lose points
a few if :A arranged peace agreement you got falls apart after so many turns or less of being signed.
A good amount if: you cause a fight by any means.(spys. direct attack etc)
A very small amount: overtime a side turns down a peace proposal in a peace negotiation.
Some every turn for every enemy your currently at war with.

Gain enough peace points and noone in the galaxy has fought for X amount of turns and you win through peace.

Peace points can also benefit you by increasing trade benefits,causing more trust from other AI's and decreasing aggression of other AI's towards you(not a bunch though)Also more votes on top of the bonus provided by influence.

War points(which would be peace points in the minus zone)
Could provide a moral boost to troops or something relative to how many war points you have.(nothing dramatic)
332 views 5 replies
Reply #2 Top
This is a very nice idea, but this would require some serious new programming effort. The game has more pressing irregilarities and nonsense issues which could be fixed by simply changing some values in the existing code without the need for extensive new programming. See my (I warn you, ANGRY and frustrated) post entitled "Expansion will fix..."
Reply #3 Top
http://www.galciv.com/forum.asp?BID=GF&id=71535
You keep saying WILL this and that. Are you saying that because you know those changes/fixes will be affected or because your commanding them through your insistence that they do?

And.. oh man i noticed a number of major mix up typos in the first post. I was kinda tired when I wrote it. I sure wish we could edit our own posts. I must say though its nice quote and monitor thread have been added.

Hmm after posting this I notice editing has been added in.
I wonder if its time constricted or if it just doesnt apply to posts posted before edit was added.
[Message Edited]
Reply #4 Top
I would so love a peace option in a campaign game.

The win by peace option with AC and civ is so limited.
Reply #5 Top
TruePurple,

You only get to edit within 15mins of your post.