Can Trade/Refinery Ships have weapons?!?

http://www.moddb.com/members/gworkshop

Here's another idea some may want to figure out. Can you equip a Trade Ship and Refinery Ship with a weapon? The Colony Frigate has one, why not other civilian ships? This would definately put a small twist on things... if this is possible I plan to use it in the mod I am making...

5,954 views 7 replies
Reply #1 Top

heheh, the new spam, trade ships!

Reply #2 Top

that would be cool. On the flip side, can a combat ship have a cargo type?

Reply #3 Top

Whilst they can have weapons, you would be lucky if they actually used their weapons.

as to combat ships having cargo types, technically yes, essentially No, because adding cargo overrides the other roles and AI of the ship and just turns it into a cargo ship

Reply #4 Top

well that sucks.

Reply #5 Top

I think a better idea is that that to make the trade and refinery ships have the ability to see what is going on in a planet, quite useful if you have ships flying thru from sun to sun

Reply #6 Top

Mooster, I tend to build 4 Starbases in the Sun gravity well of each star system I inhabit... this also helps slow down the enemy or pirates while I decide to reinforce that area with a fleet or let my planetary defenses do their work alone...

But if the Trade/Refinery ships had a laser a hair weaker than the Colony Frigate, or even just a single flak cannon could ensure some survivability out of those civilian ships... But if you are using the Distant Stars mod... they have more armor than pirates do so I guess in the end it comes down to the research balancing.

Reply #7 Top

Quoting Mooster, reply 5
I think a better idea is that that to make the trade and refinery ships have the ability to see what is going on in a planet, quite useful if you have ships flying thru from sun to sun
End of Mooster's quote

This is a spectacular idea!