Modifying Starting Location

The Toggle! It does nothing!

Hey, folks. Just asking for a bit of help here; pardon if it's been said elsewhere, but I was having some trouble with the searcher.

My question is this; is it possible to totally randomize the starting location on a map? For instance, I opened the huge multi-star in the forge, and was tinkering with it. I added another fifteen players, added some more planets at the other three stars, then saved it.

Only to find that nobody would spawn anywhere but the original starting zones. After testing this several times over, I removed and replaced the initial ten, and I was only spawning at the next ten places down the line. Quite annoying, since I like things being more random than that.

So, is it possible to make it so that where I spawn could be 'Newplayer0' or 'Newplayer20' or anywhere inbetween? And, yes, I've checked the Randomize Positions, and it is on 'True'.

3,004 views 3 replies
Reply #1 Top

there is a maximum of ten(10) players on a map in sins from my testing

harpo

Reply #2 Top

I'm not trying to add more players- I'm trying to make it so that where everybody spawns is totally random, and not just on the first ten player areas. It makes the game more diverse; for instance, in a map with five stars and twenty five starting positions, you could have three people on one, two on another, five on a third, and two that happen to be unoccupied and open to invasion. On the same note, you might end up alone, with the entire star to yourself; temporarily, at least.

At any rate, I was under the impression that was the reason you could add more than ten players on a map, instead of it cutting off, and I seem to recall doing something of the sort during 1.05, but I could be mistaken.

Reply #3 Top

I don't have a 1.05 on hand to check. but I have not seen the effect in any other rts that I have mapped on

harpo