Basic Modding Quetion

Hi All,

 

i am new on here bt i need a bit of basic help as i am trying to get to grips with modding the amount of damage a psi orbital beam defence does.

 

i have modded the binary file like this (just tes values):

Weapon

WeaponType "Beam"

damageEnums

AttackType "ANTIMEDIUM"

DamageAffectType "AFFECTS_SHIELDS_AND_HULL"

DamageApplyType "OVERTIME"

DamageType "ENERGY"

WeaponClassType "BEAM"

DamagePerBank:FRONT 999.000000

DamagePerBank:BACK 0.000000

DamagePerBank:LEFT 0.000000

DamagePerBank:RIGHT 0.000000

Range 9999.000000

PreBuffCooldownTime 9.000000

CanFireAtFighter FALSE

SynchronizedTargeting TRUE

PointStaggerDelay 0.750000

TravelSpeed 0.000000

Duration 4.000000

WeaponEffects

 

My question is this, when i load the game up the information for the beam defence still says average beam dmg of 20!

 

how do i alter this to reflect the new dmg values i have entered or am i barking up the wrong tree altogether?

 

Thanx

4,508 views 4 replies
Reply #1 Top

Okay, I'm confused about somethings already. You modded the binary files? :maybe: I didn't know that was possible...

 

Anyways, if you made a mod with a lowered value for the damage, it should take effect once you activate the mod.

 

Another thing to note is that the damage in the .entity file is not the damage that is displayed in the game, the game displays a rough damage per second, the entity file is damage per hit.

 

Hope that helps...

Reply #2 Top

if hes talking about .enity files yeah you can tell windows to just open file type in notepad

though it might not work (im having troubles since i didnt convert them)

Reply #3 Top

I think to it to show the new info to say what you've changed it to you have to rename the string file.

go to the same location as where the game info folder is, a few folders below this is a folder named "strings". Scrole down until you find relivant discription. In your case "psi beam defence' it also gives you a breif discription of what it does dont alter that just rename it eg. change "psi beam defence'(Im not sure wether its in that order without looking at it but will be something along the lines of this) to "psi beam defence plus' or what ever as long as its different. that way the computer willread the change.

Hope this helps. Oh  ! and it may take awile to find but I think, from memory it was about 2/3's the way down the list.

Good luck!

Reply #4 Top

hey guys sorry i was being a nub, i converted the entity files to text and edited the values and i got it working!

was funny because the sacrifice of angels latest release didn't balance the structures only the ships (because thats all they had time to do) so i wanted the defence structures to be more of a match for the newly hardened trek ships.

 

i worked it all out, thanks for the replies guys i appreciate it!  :moo: