Is creating custom armor/attack types possible?

...or do we have to go with the original names?

I'm working on the BFG mod (shill :CONGRAT: ), and there is a very different number of armor and attack types from vanilla sins. More armor types by the time we get done and fewer attack types. Anyway, for internal code cleanliness reasons and so I know I'm not running into a hardcoded barrier, is it possible to make your own types, and if so, what files do you need to change? I changed the DamageData section of Gameplay.constants and I believe every mention of the old ones that will come up in the ship .entity files, but the game still looks for them. What else would I need to change if it is indeed possible?

Thanks a ton
6,776 views 4 replies
Reply #1 Top
As far as I know, it isn't possible to add new ones.
Reply #2 Top
Crap. That sucks and will make the mod way harder. Now I'm gonna need a conversion chart and may have to compromise some of the design just to make it work.
Reply #3 Top
Crap. That sucks and will make the mod way harder. Now I'm gonna need a conversion chart and may have to compromise some of the design just to make it work.
End of quote


This reminds me of a Blind Guardian song...

Welcome to modding.
Reply #4 Top
I know, it's just one thing I hoped to god wasn't hard coded. That makes my life way harder and I don't even really have a witty workaround ready. Thanks for the help.