Maximum Alleigance

So I'm almost undoubtedly sure that the answer to this question is going ot be no, but:

Is it possible to affect the maximum alleigance of a planet by any method other than proximity to your home planet? I would really like a way to set up like regional governerships or something, I feel like vanilla sins punishes you for trying to colonize other star systems... 35% resource/tax income is a pretty ridiculous penalty if you ask me. Makes it almost completely pointless to habitate any system that is not your own.
5,548 views 6 replies
Reply #1 Top
There is an Advent research option that increases max allegiance by 5%. I'd imagine perhaps from there you can take it in the direction you want.

The file is RESEARCHSUBJECT_ALLEGIANCECAP_INCREASE.entity, and the modifier is a researchFloatModifier with type "AllegianceFromCultureMaxPerc".

Other than that (which is admittedly global), I dunno.. :/
Reply #2 Top
I might be able to work with that. Thanks for the tip! =) I'll keep you posted.
Reply #3 Top
What's wrong with the 35%? Yes, it's not THAT much but it is still a noticable increase. But by the time you spread your empire to other stars you own a LOT of planets anyway so you basically have unlimited money anyway.
It also helps to have the home planet directly connected to a star. With only 2 jumps to other systems the planets there start with 80% or 70% or something like that.
Reply #4 Top
Im not sure where but i am almost positive i saw a file that lists the alligence level of planets up to 8 or 9 spaces from your homeworld going from 100 to 90 and so on down. i just dont remember where ><
Reply #5 Top
Im not sure where but i am almost positive i saw a file that lists the alligence level of planets up to 8 or 9 spaces from your homeworld going from 100 to 90 and so on down. i just dont remember where ><
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Gameplay.constants. I was going to recommend that too but it's also global.

If you had no need for culture in your mod, you could create a "orbital government station" or something, and crank up the allegianceGainFromCultureMax 0.1 setting. This would mess with the normal game's balance, though.
Reply #6 Top
Dude. Lets say you want an ice planet in another system. even three asteroids gives you 1.2 crystal per sec... But instead you get 35% of that, assuming you built a culter center. To keep the planet from draining your resources, you have to spend at least 225 crystal upgrading your planet, plus another 150 crystal for a culture center... 375 crystal to get a max gain of .4 crystal per sec... Not counting the other resources you just spent. The thing would take -hours- to pay for itself.