CGW gives Galciv 4.5 stars and Editor's Choice
from
Stardock Forums
"Games are often faulted for failing to introduce new ideas, when their real failing is that the ideas they do use aren't put together well. Galactic Civilizations is the epitome of good design: You have to step back from the game to look at what you're playing, since it flows so well and you may miss the individual parts. you only notice they fit together perfectly.
You've seen this kind of planetary development, trade, diplomacy, technology research, and simplified starship combat in countless other space empire games over the years. What isn't immediately obvious is how perfectly the game puts these concepts together. Whereas most such games are 'conquer the universe' contests where everything eventually becomes secondary to building a giant fleet and island hopping, Admiral Nimitz-style, across the map, Galactic Civilizations makes playing a trade-oriented civilization not only feasible, but fun."~snip~
"Verdict:Forget the stinging disappointment of MOO3-this is the best space 4x game in 4 years" ~snip~
The only thing that rated a higher score was bookworm and bookworm in my opinion is the ONLY thing more addictive than GalCiv.
You've seen this kind of planetary development, trade, diplomacy, technology research, and simplified starship combat in countless other space empire games over the years. What isn't immediately obvious is how perfectly the game puts these concepts together. Whereas most such games are 'conquer the universe' contests where everything eventually becomes secondary to building a giant fleet and island hopping, Admiral Nimitz-style, across the map, Galactic Civilizations makes playing a trade-oriented civilization not only feasible, but fun."~snip~
"Verdict:Forget the stinging disappointment of MOO3-this is the best space 4x game in 4 years" ~snip~
The only thing that rated a higher score was bookworm and bookworm in my opinion is the ONLY thing more addictive than GalCiv.