Take a look at these and tell me why a couple of them won't work
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Stardock Forums
Ok, I have made four new trade goods, but only two of them show up in my end-game save that I keep for modding. I can use (and get the benefits from) Cornucopia Trees and Flamewing Burgers, but the other two: Personal Phasers and ZeroWeight Boxes are not showing up in the build queue (they do show up in the tech descrips):
//------------------------------------------------------------------------
IMPROVEMENT CornucopiaTree
//------------------------------------------------------------------------
Name "Cornucopia Tree"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 37
AbilityType 18 //PlanetQuality
AbilityAmount 10
ID 16
Cost 300
Description "An engineered tree that produces a myriad of fruits, vegetables and other organic products (+10% Planet Quality)."
Maintenance 0
ENDIMPROVEMENT
//------------------------------------------------------------------------
IMPROVEMENT SleightBoxes
//------------------------------------------------------------------------
Name "ZeroWeight Boxes"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 103
AbilityType 10 //Trade
AbilityAmount 20
ID 17
Cost 300
Description "Cargo containers can be made that possess zero weight, greatly increasing their mobility (+20% Trade)."
Maintenance 0
ENDIMPROVEMENT
//------------------------------------------------------------------------
IMPROVEMENT PersonalPhasers
//------------------------------------------------------------------------
Name "Personal Phasers"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 92
AbilityType 16 //Soldiering
AbilityAmount 10
ID 18
Cost 240
Description "Truly portable high-powered energy weapons, and the know-how to improve them accordingly (+10% soldiering)."
Maintenance 0
ENDIMPROVEMENT
//------------------------------------------------------------------------
IMPROVEMENT FlameBurger
//------------------------------------------------------------------------
Name "Flamewing Burgers"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 106
AbilityType 9 //Influence
AbilityAmount 5
ID 19
Cost 200
Description "Common Flamewings, grown in zero-gravity, produce a meat that is now considered a delicacy among most races (+5% Influence)."
Maintenance 0
ENDIMPROVEMENT
Take a look and see what I am doing wrong here...
M
//------------------------------------------------------------------------
IMPROVEMENT CornucopiaTree
//------------------------------------------------------------------------
Name "Cornucopia Tree"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 37
AbilityType 18 //PlanetQuality
AbilityAmount 10
ID 16
Cost 300
Description "An engineered tree that produces a myriad of fruits, vegetables and other organic products (+10% Planet Quality)."
Maintenance 0
ENDIMPROVEMENT
//------------------------------------------------------------------------
IMPROVEMENT SleightBoxes
//------------------------------------------------------------------------
Name "ZeroWeight Boxes"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 103
AbilityType 10 //Trade
AbilityAmount 20
ID 17
Cost 300
Description "Cargo containers can be made that possess zero weight, greatly increasing their mobility (+20% Trade)."
Maintenance 0
ENDIMPROVEMENT
//------------------------------------------------------------------------
IMPROVEMENT PersonalPhasers
//------------------------------------------------------------------------
Name "Personal Phasers"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 92
AbilityType 16 //Soldiering
AbilityAmount 10
ID 18
Cost 240
Description "Truly portable high-powered energy weapons, and the know-how to improve them accordingly (+10% soldiering)."
Maintenance 0
ENDIMPROVEMENT
//------------------------------------------------------------------------
IMPROVEMENT FlameBurger
//------------------------------------------------------------------------
Name "Flamewing Burgers"
Model "TradeGoods"
Manufacturing_Bonus 0
Morale_Bonus 0
Economic_Bonus 0
Prestige_Bonus 0
Planetary_Quality_Bonus 0
Starship_Quality_Bonus 0
Research_Improvement_Bonus 0
Type "TradeGood"
Tech_Requirement ""
Tech_Requirement_ID 106
AbilityType 9 //Influence
AbilityAmount 5
ID 19
Cost 200
Description "Common Flamewings, grown in zero-gravity, produce a meat that is now considered a delicacy among most races (+5% Influence)."
Maintenance 0
ENDIMPROVEMENT
Take a look and see what I am doing wrong here...
M