Altarian Prophecy 1.51.bugs
First few games I had no problems at all, but with the current game it's different.
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Research: The research tree got addled. For instance, I wanted to research towards Trade Monument, but some of the techs on the way just never showed up as available for research, even though the prerequisites had been met. (I was 'good' at the time)
By the same token, some techs showed up out of the blue later on -while I was researching 'beyond human', suddenly 'galactic pacifism' showed up when I was checking on the progress of my eggheads between discoveries. 'Benevolence' and several other techs also showed up spontaneously, and out of sequence, in a similar manner. Alas, the non-appearance is much more grievous than the other.
My research victory percentage, as shown on the options menu, went from 19 to 102 (!) in one fell swoop. (when I interrupted researching 'beyond human' to catch up on the suddenly appearing 'benevolence').
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Selection of ships: the selection of ships stopped working correctly at some point. Once a ship had exhausted its movement points, it might stay selected (even if on autopilot to a far destination), or nothing might be selected at all. I'd have to try and hit the space bar and/or the tab key and/or the find button to get the next ship in the queue to select, until there REALLY wasn't anything else left to select.
Furthermore, ships lost their 'guard' status and re-entered the queue.
Furthermore, ships I tried to park in orbit sometimes auto-ejected from systems, irrespective of the state of the 'auto-launch' checkbox, and even if nothing had been produced.
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'farmer shot Lord Vega' event, coupled with 'Arceans got extra weapons from private sources':
This happened late in the game. 26x26 sectors were flooded with 2-3or4 Arcean corvettes each. The slowdown was massive. Many of these corvettes cropped up on star systems, enemy ships and some of my ships.
Now, the first time around this was good target practice for my rangers and overlords and some legacy battleships and a few hastily built frigates. I mopped up the map.
But then it happened again! I was maybe 5 turns away from finishing the 'final frontier' research, when another disgruntled peasant shot Neuro Mancer and the anti-human corporates pitched in again. 2-4 Altarian corvettes per sector. This time it crashed the game.
What may be contributing factors: the Altarians were down to 1 system. They were financially heavily overextended, and had the biggest fleet in the galaxy next to mine. They were also my allies before the event. When I opened the diplomacy screen to try and solve this peacefully the game froze, and stayed frozen.
You may have to build some checks into this event.
I have savegames, if anybody is inteested at Stardock.
cheers, -Peter
~SDC~