Scripting questions, for mod feasibility
from
Sins Forums
Hello,
I have a few questions regarding the limits of the script for use in game.
1. Through scripting can I take the players units and move them to a new map?
1b. Can the status of the first map be saved and reloaded by the script?
2b. If so how many sub maps would be possible?
2. Can phase lines be turned on and off through scripts?
3. Through scripting can in game customization be implemented? *
2b. Can abilities and bonuses be added by the script? *
4. Can movies or Still images be used to convey a story?
5. Can the game be paused while giving the player a choice?
6. What are the Game over options? -- So if I wanted a player to lose if a certain ship dies or station?
7. Can planets be made to move? - Say simulating an orbital pattern.
7b. Are binary Systems possible?
8. Are there moons in the game? - If not how hard would it be to implement them in to the game?
8. Are there any known limitations to the in game scripting?
9. How powerful are the forge tools?
* I would like to be able to have a Player persona.
Where the Player would make a Captain that represented them in the game
With stats and Exp progression that would affect the players ship and fleet.
Thank you.
I have a few questions regarding the limits of the script for use in game.
1. Through scripting can I take the players units and move them to a new map?
1b. Can the status of the first map be saved and reloaded by the script?
2b. If so how many sub maps would be possible?
2. Can phase lines be turned on and off through scripts?
3. Through scripting can in game customization be implemented? *
2b. Can abilities and bonuses be added by the script? *
4. Can movies or Still images be used to convey a story?
5. Can the game be paused while giving the player a choice?
6. What are the Game over options? -- So if I wanted a player to lose if a certain ship dies or station?
7. Can planets be made to move? - Say simulating an orbital pattern.
7b. Are binary Systems possible?
8. Are there moons in the game? - If not how hard would it be to implement them in to the game?
8. Are there any known limitations to the in game scripting?
9. How powerful are the forge tools?
* I would like to be able to have a Player persona.
Where the Player would make a Captain that represented them in the game
With stats and Exp progression that would affect the players ship and fleet.
Thank you.
