Will there be a prog in the modding toolset that will be released after launch to assist in the aspect of designing custom ships hulls, or will that be completly up to a person's 3D modeling skills (of which I have none of)?
Wow Yarlen. Gave that idea a fricken headshot.
Will there be a prog in the modding toolset that will be released after launch to assist in the aspect of designing custom ships hulls, or will that be completly up to a person's 3D modeling skills (of which I have none of)?
Yarlen and headshot in the same sentence? Mwhahhahahha, like that would ever happen
This can be modded in very easily. 2 days after the release of beta 1 there was a modder who had a Kol in there firing nothing but beams from all over. It is just a matter of opening a text file and changing their weapon references. It is also possible to mod in new ship types but if you want it to look different you would have to create a new mesh from a 3d tool and then use our tools to convert it to a Sins format. We'll give some instruction and provide tools to do this much later in the project.
I'll start my little rant off by saying this: You're absolutly right. This could and would bring tremendous balancing issues to a game such as this. Then again, the same could be said of any potential mod, unit changes or otherwise. The solution to this detrimental problem is deceptively simple. If you feel that any possible balance changes or game mechanic tweeks brought on by a player created mod could ruin your chance of having fun while playing the game with it, then don't use it.
The idea of this thread is not a matter of changing the core game for this option...that idea has already been killed (Frag for Yarlen
). This thread is simply asking the question, "Can this be done by us modders?" Me personally, I'd love to be able to take the look of the TEC and design a couple of ship hull variants as possible replacements for current models that could be swapped out as the player works their way up the tech tree. Can I do it? *Looks to Yarlin* Time will tell. And the thought of the missile barge brought up by RandomPerson...hehehe *drool*. Unbalancing? Hell yeah. Is it for everyone? Not even close. It's not a matter of every Mod created for this game must maintain the delecate balance that was predesigned in, it's the potential of what a person can do with the engine once the mod tools come out since it's not going to be built into the game. Also what's more important, it's more ways that us, the end users, can find ways to do what playing games such as these is all about: having fun. I like playing with the stock game at first, then I start seeing ways that it could be better. That's why I mod, to enhance the amount of enjoyment I get from something that I purchased.
I don't mean to sound like I'm berating anyone with this rant, and I appoligize if that's how it is taken. I'm stating my own personal opinion.
Oh, and Kosc... *stops as Bink sees a bead of red light work it's way up towards lordkosc's head* Umm...nevermind.
Edit: And no sooner did I post this than I saw our mentor sweep in before my post with the answer to my question. There are times when I am awe struck by the power of the internet.
phffft what skill is there in using that?
Just keep it up lordkosc...one day - POW! 
I laugh, mostly because someone who doesnt know what the word "binary" means (ok, yes I do, but its a hyperbole of a very important point) was still able to do this.
btw: i'll be getting some screenshots of some LRB(eam) systems soon enough, they'll be perty I tell all y'all.
seriously, coding in a different weapon takes all of 15 seconds, and thats if you have a really shitty computer. (like, cough, mine)
oh come on Kosc is a bad example. this is the one place where three heads is indeed, not, better than one.
anyway as blair said, keep it to moding. personally I find any game with "custom built" ships are generally the worsed balanced pieces of crap out there. its not a law, but its definately a rule.
while we're on such a very interesting point:
DE-
ALIAS
the KOL'S FORWARD BEAMs.
only a slight mod, but its effects were beautiful. the way the beams came down to a point and almost always fired in sync drove me nuts, then I changed that ugly little "TRUE" to a beautiful little "FALSE" and all was well. it looks a lot Koler (not a typo) when the beams fire in succesion and hit different parts of the ship.
DE-
ALIAS
the KOL'S FORWARD BEAMs.
only a slight mod, but its effects were beautiful. the way the beams came down to a point and almost always fired in sync drove me nuts, then I changed that ugly little "TRUE" to a beautiful little "FALSE" and all was well. it looks a lot Koler (not a typo) when the beams fire in succesion and hit different parts of the ship.
This is a very good idea.
It looks much better (imho).

cool
Good Job!
A little thing changed and is one more thing off the devs To-do List.
Which streches quite abit already
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