Beta4D comments after lenghy play - and a strange bug
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Stardock Forums
A. Bugs
1. Strange bug -
Late game after a turn all of a sudden with the planetary production button depressed I got a huge gree procuction circle (Torian) almost a quarter of the size of a fully xzoomed out huge map. I have a screenshot if anyone wants to drr it - its very strange. Looking at the three Torian planets in the area I found the following:
Geta - pop:4131 morale:20
Revenue:6bc Spending:1830445(!)
Algieba - pop:4207 morale:19
Revenue:6bc Spending:1825624(!)
Gambra I - pop:7970 morale:22
revenue:6bc Spending: (minus)-210993
gambra II - pop:3416 morale:13
revenue:6bc Spending:166059
After I saved and reloaded - it was still there
After an exit and re-start it went back to 'normal' with spending at around 6bc etc. This followed a suspiciously long couple of turns where the AI processing button stayed thinking for as long as it took me to make tea and a corned beef sandwich.
I have no idea if this bug would have impacted on the AI thinking for the Torians or the game's outcome.
2. Starship list on trade screen. I had 6 ships listed - when i removed 2 in trade teh scroll bars disapear as do two of the ships in the remaining four. If I click back offered ships back into my list the scroll bars reapear as do the two missing ships. This was infinately repeatable with 6 ships in a list when you offered 2in trade.
3. No images for minor races on pop-up's
4. I still have to 'wiggle' the mouse to centre on the next selected ship on the mini-map.
5. This has ben pointed out many times - on auto-survey starhawks etc always seem to have one turn left when they stop.
6. There is no image on the pop-up when you disband a scout, perhaps on other ships as well?
7. I had two pop-ups wuith racial pictures (Drengin's and the Torians) for which I don't know the context, which had no message just 'string not found'
8. Hyper-Threading 'seems' to get mixed up later in the game and seems to be fighting for resource resulting in different actions swapping for priority. This makes the 'Turn' button active when it isn't and certain orders seem to result in delays - such as when you click on 'senty' the game sits for 3 or 4 secs before the AI resuming activity for the enxt ship but the 'Turn' button remains active.
B. Gameplay
9. I got a new UP vote -"Should all Races exchange ALL of their research?" I woted NO of course as i was playing for a tech victory and doing quite well. I lost the vote and had to give away all my tech!!! i mean really!
I would not have agreed to this in a million years! Surely there should be a veto option BUT a penalty (such as morale loss, other races attitudes change, trade embargo, loss of what they exchange etc)
10. I believe these events and others such as speed and research trippling are to great in magnitude. I recognise that this is to ensure that the game does not get samey, predictabe and repetative - that is to be commended, dramatic unexpected turns of events are much needed - but are these the right ones? Space-bourne plagues decemating planets across several sectors, metior strikes revolutions massive singular discoveries affecting ONE game aspect etc would be preferable to me.
11. Unless I am mistaken, when you make a fleet, at the moment all you can do with it as a group is move it. When I station a fleet and want to leave it alone for a turn, I have to hit the spacebar or the sentry button for every ship contained in the fleet. Fleets should behave in my view like single ships for this type of group control unless you break up teh fleet or click on a single ship from the ship list.
12. In terms of some of the comments about gameplay ballance changing. I always play bumb and huge maps and at this level the ballance does not seem to have noticeably changed for this beta.
s
1. Strange bug -
Late game after a turn all of a sudden with the planetary production button depressed I got a huge gree procuction circle (Torian) almost a quarter of the size of a fully xzoomed out huge map. I have a screenshot if anyone wants to drr it - its very strange. Looking at the three Torian planets in the area I found the following:
Geta - pop:4131 morale:20
Revenue:6bc Spending:1830445(!)
Algieba - pop:4207 morale:19
Revenue:6bc Spending:1825624(!)
Gambra I - pop:7970 morale:22
revenue:6bc Spending: (minus)-210993
gambra II - pop:3416 morale:13
revenue:6bc Spending:166059
After I saved and reloaded - it was still there
After an exit and re-start it went back to 'normal' with spending at around 6bc etc. This followed a suspiciously long couple of turns where the AI processing button stayed thinking for as long as it took me to make tea and a corned beef sandwich.
I have no idea if this bug would have impacted on the AI thinking for the Torians or the game's outcome.
2. Starship list on trade screen. I had 6 ships listed - when i removed 2 in trade teh scroll bars disapear as do two of the ships in the remaining four. If I click back offered ships back into my list the scroll bars reapear as do the two missing ships. This was infinately repeatable with 6 ships in a list when you offered 2in trade.
3. No images for minor races on pop-up's
4. I still have to 'wiggle' the mouse to centre on the next selected ship on the mini-map.
5. This has ben pointed out many times - on auto-survey starhawks etc always seem to have one turn left when they stop.
6. There is no image on the pop-up when you disband a scout, perhaps on other ships as well?
7. I had two pop-ups wuith racial pictures (Drengin's and the Torians) for which I don't know the context, which had no message just 'string not found'
8. Hyper-Threading 'seems' to get mixed up later in the game and seems to be fighting for resource resulting in different actions swapping for priority. This makes the 'Turn' button active when it isn't and certain orders seem to result in delays - such as when you click on 'senty' the game sits for 3 or 4 secs before the AI resuming activity for the enxt ship but the 'Turn' button remains active.
B. Gameplay
9. I got a new UP vote -"Should all Races exchange ALL of their research?" I woted NO of course as i was playing for a tech victory and doing quite well. I lost the vote and had to give away all my tech!!! i mean really!
10. I believe these events and others such as speed and research trippling are to great in magnitude. I recognise that this is to ensure that the game does not get samey, predictabe and repetative - that is to be commended, dramatic unexpected turns of events are much needed - but are these the right ones? Space-bourne plagues decemating planets across several sectors, metior strikes revolutions massive singular discoveries affecting ONE game aspect etc would be preferable to me.
11. Unless I am mistaken, when you make a fleet, at the moment all you can do with it as a group is move it. When I station a fleet and want to leave it alone for a turn, I have to hit the spacebar or the sentry button for every ship contained in the fleet. Fleets should behave in my view like single ships for this type of group control unless you break up teh fleet or click on a single ship from the ship list.
12. In terms of some of the comments about gameplay ballance changing. I always play bumb and huge maps and at this level the ballance does not seem to have noticeably changed for this beta.
s