Offensive TEC ship
Great build, 3-4 main weapons and 3 secondary turret emplacements, having their specialization from single to many targets, skill option from dps to debuffs, to aura for movement with aura improvement as skill base amount increase only and additional duration. Did not try the turn-off skill.(lv 6 - 10 ult skill) When playing vs highest difficulty, things tend to go overwhelming, where that reminder comment is pretty useful, about whether the loadout is right. Nice new missile models. Almost reminds of Kirov was it P-700 big silos from 80s.
All new ship models seem overly bulky, but I guess they feel rather squishy at 600 durability - depends on variant. Marza ability right off the bat - it does not show the radius of the ability, but missiles were sent further than range circle implies (same as with Fortress targeting further than circle implies, not sure if range shown is for unit / fortress base armaments)
The rail guns seem to look like an enlarged version of Kol from Soase 1. Which ignoring mitigation mechanic and going straight for armor/hull ignoring mitigation was so strong, especially how strong the mitigation mechanic used to be. (Did you think about reintroducing it ???
poor pirates were super weak without it)
Defensive TEC
tried it a bit, skills about production and support, beam and pd, the broadside ... are you supposed to melee enemies with these ? Otherwise when still meeting targets, they seemed to be able to concentrate fire with 4 beams. While youre at it, you could do broadside with defensive titan as in Soas1.
Advanced missiles used as well, good for improving/replacing current missiles. Can tank a bit,the 200-500 reinforcements is quite a skill
still, getting that much exp and making a 1500 additional fleet supply, which can further be buffed by various abilities - dps/survivability overall buff - an interesting style (especially if corruption by Advents could be mitigated by not having to make non-capitals really viable, otherwise yea, 1500 supply with a large percentage against you)
Advent
Oblivia the oblivious 
I as primarily a tec player (vasari here and there) could not come up with useful ways of using this ship. Yes, when I leveled it up a bit and I put that symbiotic autoloader there, and everything for DPS, I managed to have it produce over 1k dps in 1k pierce. I did not use the Corona-ta to support it. I played vs normal AI, because as Advent , Im pretty useless. It does not have ultra-long range, going close, to use all the plasmas all around, the ship is squishy. With new TEC fortress, unless the ship with Quell came, (Vs AI testing only, quell is cheap, I dont use it) My fortress, yes, arguably, with all dps upgrades,(munitions plant etc) what did it do ? It killed 2 oblivias in quick succession and a coronata too. Because 750 penetration missiles eat through large HP pool very fast and a low-level corona doesnt last long enough - though I presume it didnt have upgrades. Thankfully AI wasnt too clever. Still, seeing fortress killing it on its own is something. (AI didnt use Quell of course
, which is an issue its own)
Oblivia skills:
I thought the first one was to remind of Soase:R Fortress, the long range artillery weapon from starbase.
Kinetic blast damage per shot is meager, damage per level barely increased, shortened cooldown. Vs fortress 500 pierce is not much use. It does not imply area of effect, and that shot off of a unit. I used it multiple times on a cap ship and so far out of the gravity well it went. and then it refused to fire again, because of the grav well limitations, which this skill managed to break how far you can reach in a grav well. Ship didnt go and lose itself in dark space or anything
Harbingers didnt grab it hiding there.
So far I am not impressed with the skill, (if you played the free wing commander secret ops,
https://www.youtube.com/watch?v=-DC9c--FVvY
(time 10:30-11:00) the blue big missiles
he gets hit and then it tells him to eject. Though you could say Soase 2 fires this as standard plasma shots
I still think it looked cool in that HD-ed old game.
One skill that does repeatedly do with increasing change a 15-times stacking Damage over time. Maybe make it visible that a target is burning from the radiation.
When there are over 4+ DoTs on a target, they seemed to not stack, each one being applied on its own. The number of dots applied was getting out of the UI displayed on screeen, the part where debuffs etc are displayed. I remember 4 DoTs displyed.
Increased chance for this DoT, which seemed to not stack as time goes, but when these are separate, you do not get a stacking Damage, like say a Ragnar has on its all weapons with Warpath. (Ragnar buffs self, Oblivia debuffs/DoTs a target, but this is not stacking in 1 debuff form my observation) As such it cant work the way it says it seems to me.
A Target should have 1 of this 1k Pen DoT and if multiple Oblivias give the DoT (how come they have plasma reactors, instead of psionic
) I mean, the other faction was invoking the engine, not starting it, so I guess it is fine, they do have reactors beside themselves
They drive them missiles with their hive mind anyway 
The debuff to energy weapans and reduction in fire rate, I did not check if it does increase dps, I assumed it works correctly, the amount of mana stolen from enemies and the debuff are lackluster I think.
And the consolation prize for choosing the passive DoT chance is that it makes an explosion when it goes boom. The radius of which is somewhat meh. (Does it do friendly fire ? It should)
I tried to make as tanky as possible, but the healing of units as advent is a pain and their support cruisers I dont know what they do so I didnt use them, but I expected they dont refill shields armor or hp so staying near factories plus renewal turrets in defense is better. But the thing has no PD. I mean it is a DPS-er not as much a support ship as those which are 500-pen max. Though i sawo nce advent ships getting shields, not sure if its from battery item tbh.
Tractor beam or what it is, I did not try, perhaps it is good, but from me trying hard to make the ship work, it didnt feel like a good enough dps/surviavability. Perhaps because I dont understand those support cruisers or other ships which do weird abilities which I dont know how they work. Deciphering English text for me is sometimes a bit much work. Because I do not see the overall scheme through which the combat mechanics are made with. So I rather not play as them anyway.
The Damage over time skill up was lakcluster and the kinetic blast was so weak, with so little damage upgrade with stacking psi power. Felt very underpowered. And rather squishy.
Justicia I did not built or meet so cant say if/how useful it is. Joust-eesha. Or Ivstitia 
Vasari Star Destroyer, (a bit of Venator influence there too/hunter) apart from the mentioned buffing enemies instead of debuffing, looks-wise with (in)Vader,(Or 'Walker' as in, Io vado
I go, goer) sorry, Tyrant/Alarak, Of Course I am needed !
So unreminiscent of seemingly more tolerant and not as parasitic as their stripping to the core family/kin.
plenty 500 pen, 300 and lots of pd, with various skills, the Subversion Grid when I tried it, as I wrote before, buffed enemies instead of nerfing them. Not particularly devastating from observation, but not weak and lots of pd is good. (Unlike TEC offense new one
, or the Oblivious (imo) UP Oblivia)
Wanderer, wonder. I id not like them tbh,
skill 6 - 10 I did not have/use.
Bombers that are buffed have only a green icon of being buffed, while their stats card says 420 pen, instead of 600.
Changing that would change the unit into a different type of fighters/bombers then I guess, making selecting all fighters/bombers a bit more chore.
But for the purposes of selection I would guess it should be possible to use the same thing even if you have a better stats version ?
8 slots like titan, but I did not see an upgrade to increase hangar slots. Not much useful to fill up with.
Overall I didnt try the Ivstitia dread.
When some of the issues do get fixed, improved, things look pretty good.
Maybe then you can add another super cap, or an alternative titan if you are up for it 
kodiak needs to get some improvement, the dps and pen of the side guns is incredibly low.
Thanks for reading, cheers.
at the end a bit lively music from yesteryear 
https://www.youtube.com/watch?v=4g1ZR9GXKXY