Welcome to Ashes of the Singularity II
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Reaching the stars will take more than just energy; it will take intelligence. Turinium became the currency of intelligence, for both sentient and non-sentient computing alike.
Could most of mankind be content with merely possessing superhuman intelligence, rather than true omniscience?
Yes.
But could all of mankind?
No.
Welcome to Ashes of the Singularity II, a real-time strategy game about epic warfare over the fate of humanity’s future! In a universe where computing has taken the quantum leap forward, humanity (and its AI agents) is now divided into three factions warring over Turinium, the currency of intelligence itself.
I’m Brett, the Executive Producer on Ashes of the Singularity II. In our upcoming series of Developer Journals, we’ll dive into how and why we’re building Ashes 2.
To kick things off, we’ll start with the basics: What is Ashes of the Singularity II? It is the sequel to the 2016 real-time strategy game, Ashes of the Singularity, but if you never played the original Ashes, don’t worry. All you will need to know is that Ashes 2 is a game about building massive sci-fi armies and smashing them into your opponents in sprawling, epic conflicts.
It’s about BIG: Big armies with hundreds of units; Big bases sprawling multiple regions.
Base building and resource harvesting? We’ve got that. It’s not a purely tactical RTS.
Battles with hundreds of individual units? Oh yea, we’re serious, hundreds of onscreen units at a time, and not tiny 2D icons, full 3D models.
Tons of crazy micromanagement? No, nope, none of that.
Because Ashes of the Singularity II is also about simplicity. We’re determined to make the BIG both simple and fun.
Bases are managed through regions, rather than through individual buildings. You’ll need to conquer many regions to fuel and build your war machine, but you won’t need to micromanage a bunch of workers. Simple region interfaces make it lighting fast to get what you need and then get back into the fray.
Units belong to an Army and Armies are where the real magic happens. Armies aren’t just groups, they’re living entities that convey your orders to the tens, perhaps hundreds, of units within them. Whether attacking, defending, or moving across the map, armies are your primary interface with the battlefield. Armies are the beating heart of combat and control in Ashes of the Singularity II, and we can’t wait to talk more about them. Suffice to say, we’re taking a page from some of the genre’s greatest large-scale combat games, some of which you’ve heard of like Total War, and others you probably haven't heard of, like Kohan.
Ashes of the Singularity II isn’t just a straight graphics update to Ashes of the Singularity: Escalation. It’s a new variant of the classic RTS formula, one that embraces the spectacle and scale that can be accomplished with modern gaming hardware. It’s a game that is going to tackle the problems that scale brings RTS games, and we hope to do it in fun, new ways.
We’ll reveal more about the Ashes of the Singularity II universe and dive deeper into mechanics like armies and regions in future journals.
Thank you for making it to the end, and please wishlist Ashes of the Singularity II on Steam!