What I have issue with Sin2:
1. The new moving star lanes are a PITA... can we have this as a setting in the options to turn off... I want a static map.
2. Very slow starts. Alot of time just waiting for mats to make items/upgrades to increase empire.
3. UI is too monotone. I need some color changes to icons to make them pop out and know I can click on them to do something. I also miss most all of the old screens for all my intel. Was very pita to try and find out my stats compared to other empires. Also, can every pop-up UI screen have a X to click to out of. Some you just click off screen to get back to main screen and others you're not able to do that and have to click another pop screen to change and then click off screen to get back to main.
4. I need my old research UI screen back please!!! No need to change what is great....
5. I feel to many techs are pushed down the tech tree and require too many stations. I need more to do when I have 1-3 part of the boring early game waiting for mats to make more stations to unlock useful techs. Then the opposite in late game endless mats and endless mass clicking techs because so many at the end game.
7. The new markets are so late in the game that using them is pointless.
8. Missile damage is to OP. Pretty much 4 missile ships in the back of a fleet can crush a capital ship. I have to manually control fleets and pick of them 1st. AI wants to attack the low damage ships before taking out the OP missile ships.
9. Searching planets seams to only net gems, I miss the rare planet mods, and or artifacts
10. Where are my other capital ships? Capital ships seam very weak to all other class of ships. TBH in last 15 yrs I pretty much never made many other ships other than capitals. In one game I had 3 capitals, and they were crushed by like 20 basic starting ships. I now have to build up pretty huge fleets with a combo of many small ships to kept focus off my capitals, so they make it out of a battle and then replace the smaller ships. But TBH hard to judge because I only have 2 of the like 6 types of ships and it is the TEC. I only play Vasari.
11. Pirates do not seem to work like I am used too. I miss the old pop up with like 1 min to bid up and send them out or they come after you. In 5 games from 45 mins to 4 hours of play time not once have I been attacked by the pirates.
What I like that is new:
1. random goodie huts you collect with capital ships. Very cool
2. like the trade ships are build and maintained from the trade ports.
3. I like the new way to obtain capital ships. Now just add them all back in. Why no bays on capital ships? The one option for bays state carrier only.
4. Drag and drop for research order and building ques are very nice.
5. Performance is great no issues with lag, crashes, or anything in like 5 games.
6. I like the new skill options for the capital ships. I do feel like I should be able to change them out for later options as they get unlocked. The configuration on my 1st capital ship is very different than my late game ones.
7. I like how the early warning system is tied to a research station after a tech upgrade.
8. New planet slots to add new tech options is really nice. Can add more techs for this... Very cool
9. Love not having two types of research stations to maintain. But with 1-16 needed for tech unlocks is a bit much.